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feat: deprecate CrewAgentExecutor, default Crew agents to AgentExecutor (#5745)
* feat: deprecate CrewAgentExecutor, default Crew agents to AgentExecutor * regen cassettes * fix tests * addressing pr comments --------- Co-authored-by: Lorenze Jay <63378463+lorenzejay@users.noreply.github.com> Co-authored-by: lorenzejay <lorenzejaytech@gmail.com> Co-authored-by: Greyson LaLonde <greyson.r.lalonde@gmail.com>
This commit is contained in:
@@ -7,6 +7,7 @@ from collections.abc import Callable, Coroutine, Sequence
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import concurrent.futures
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import contextvars
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from datetime import datetime
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import inspect
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import json
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import os
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from pathlib import Path
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@@ -41,7 +42,6 @@ from crewai.agent.utils import (
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format_task_with_context,
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get_knowledge_config,
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handle_knowledge_retrieval,
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handle_reasoning,
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prepare_tools,
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process_tool_results,
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save_last_messages,
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@@ -150,7 +150,17 @@ def _validate_executor_class(value: Any) -> Any:
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cls = _EXECUTOR_CLASS_MAP.get(value)
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if cls is None:
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raise ValueError(f"Unknown executor class: {value}")
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return cls
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value = cls
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import warnings
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if value is CrewAgentExecutor:
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warnings.warn(
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"CrewAgentExecutor is deprecated and will be removed in a future release. "
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"Agents inside Crews now use AgentExecutor by default. "
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"Switch to crewai.experimental.AgentExecutor.",
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DeprecationWarning,
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stacklevel=3,
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)
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return value
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@@ -325,8 +335,8 @@ class Agent(BaseAgent):
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BeforeValidator(_validate_executor_class),
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PlainSerializer(_serialize_executor_class, return_type=str, when_used="json"),
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] = Field(
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default=CrewAgentExecutor,
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description="Class to use for the agent executor. Defaults to CrewAgentExecutor, can optionally use AgentExecutor.",
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default=AgentExecutor,
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description="Class to use for the agent executor. Defaults to AgentExecutor, can optionally use CrewAgentExecutor.",
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)
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@model_validator(mode="before")
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@@ -512,8 +522,6 @@ class Agent(BaseAgent):
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The task prompt after memory retrieval, ready for knowledge lookup.
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"""
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get_env_context()
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if self.executor_class is not AgentExecutor:
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handle_reasoning(self, task)
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self._inject_date_to_task(task)
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@@ -843,18 +851,22 @@ class Agent(BaseAgent):
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if not self.agent_executor:
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raise RuntimeError("Agent executor is not initialized.")
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result = cast(
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dict[str, Any],
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self.agent_executor.invoke(
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{
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"input": task_prompt,
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"tool_names": self.agent_executor.tools_names,
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"tools": self.agent_executor.tools_description,
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"ask_for_human_input": task.human_input,
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}
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),
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invoke_result = self.agent_executor.invoke(
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{
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"input": task_prompt,
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"tool_names": self.agent_executor.tools_names,
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"tools": self.agent_executor.tools_description,
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"ask_for_human_input": task.human_input,
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}
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)
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return result["output"]
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if inspect.isawaitable(invoke_result):
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invoke_result.close()
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raise RuntimeError(
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"Agent execution was invoked synchronously from within a running "
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"event loop. Use `agent.kickoff_async()` / `crew.kickoff_async()` "
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"(or `await agent.aexecute_task(...)`) when calling from async code."
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)
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return invoke_result["output"]
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async def aexecute_task(
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self,
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@@ -1,13 +1,28 @@
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from typing import TYPE_CHECKING, Any
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from crewai.agents.cache.cache_handler import CacheHandler
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from crewai.agents.parser import AgentAction, AgentFinish, OutputParserError, parse
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from crewai.agents.tools_handler import ToolsHandler
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if TYPE_CHECKING:
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from crewai.agents.crew_agent_executor import CrewAgentExecutor
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__all__ = [
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"AgentAction",
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"AgentFinish",
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"CacheHandler",
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"CrewAgentExecutor",
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"OutputParserError",
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"ToolsHandler",
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"parse",
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]
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def __getattr__(name: str) -> Any:
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if name == "CrewAgentExecutor":
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from crewai.agents.crew_agent_executor import CrewAgentExecutor
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return CrewAgentExecutor
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raise AttributeError(f"module {__name__!r} has no attribute {name!r}")
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@@ -14,6 +14,7 @@ import contextvars
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import inspect
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import logging
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from typing import TYPE_CHECKING, Annotated, Any, Literal, cast
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import warnings
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from crewai_core.printer import PRINTER
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from pydantic import (
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@@ -138,6 +139,13 @@ class CrewAgentExecutor(BaseAgentExecutor):
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def __init__(self, **kwargs: Any) -> None:
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super().__init__(**kwargs)
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warnings.warn(
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"CrewAgentExecutor is deprecated and will be removed in a future release.\n"
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"Agents inside Crews now use AgentExecutor (crewai.experimental.AgentExecutor) by default.\n"
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"To suppress this warning, migrate to AgentExecutor.",
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DeprecationWarning,
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stacklevel=2,
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)
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if not self.before_llm_call_hooks:
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self.before_llm_call_hooks.extend(get_before_llm_call_hooks())
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if not self.after_llm_call_hooks:
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@@ -1191,6 +1191,13 @@ class AgentExecutor(Flow[AgentExecutorState], BaseAgentExecutor):
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@router("force_final_answer")
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def ensure_force_final_answer(self) -> Literal["agent_finished"]:
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"""Force agent to provide final answer when max iterations exceeded."""
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# The flow framework can route here more than once per execution when the
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# "initialized" label is emitted by both initialize_reasoning and
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# increment_and_continue in the same listener pass. Skip the extra LLM
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# round-trip once we've already produced a forced final answer.
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if self.state.is_finished:
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return "agent_finished"
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formatted_answer = handle_max_iterations_exceeded(
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formatted_answer=None,
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printer=PRINTER,
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@@ -389,10 +389,8 @@ def test_agent_custom_max_iterations():
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assert result is not None
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assert isinstance(result, str)
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assert len(result) > 0
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assert call_count > 0
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# With max_iter=1, expect 2 calls:
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# - Call 1: iteration 0
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# - Call 2: iteration 1 (max reached, handle_max_iterations_exceeded called, then loop breaks)
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# With max_iter=1, exactly two provider calls are expected:
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# one inside the reasoning loop and one for the forced final answer.
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assert call_count == 2
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@@ -702,6 +700,7 @@ def test_agent_definition_based_on_dict():
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# test for human input
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@pytest.mark.vcr()
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@pytest.mark.filterwarnings("ignore::DeprecationWarning")
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def test_agent_human_input():
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from crewai.core.providers.human_input import SyncHumanInputProvider
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@@ -710,6 +709,7 @@ def test_agent_human_input():
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"role": "test role",
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"goal": "test goal",
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"backstory": "test backstory",
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"executor_class": CrewAgentExecutor,
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}
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agent = Agent(**config)
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@@ -839,7 +839,9 @@ Thought:<|eot_id|>
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"""
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with patch.object(CrewAgentExecutor, "_format_prompt") as mock_format_prompt:
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from crewai.experimental.agent_executor import AgentExecutor
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with patch.object(AgentExecutor, "_format_prompt") as mock_format_prompt:
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mock_format_prompt.return_value = expected_prompt
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# Trigger the _format_prompt method
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@@ -1098,9 +1100,11 @@ def test_agent_max_retry_limit():
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agent.create_agent_executor(task=task)
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from crewai.experimental.agent_executor import AgentExecutor
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error_message = "Error happening while sending prompt to model."
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with patch.object(
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CrewAgentExecutor, "invoke", wraps=agent.agent_executor.invoke
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AgentExecutor, "invoke", wraps=agent.agent_executor.invoke
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) as invoke_mock:
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invoke_mock.side_effect = Exception(error_message)
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@@ -1283,8 +1287,10 @@ def test_handle_context_length_exceeds_limit_cli_no():
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agent.create_agent_executor(task=task)
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from crewai.experimental.agent_executor import AgentExecutor
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with patch.object(
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CrewAgentExecutor, "invoke", wraps=agent.agent_executor.invoke
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AgentExecutor, "invoke", wraps=agent.agent_executor.invoke
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) as private_mock:
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task = Task(
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description="The final answer is 42. But don't give it yet, instead keep using the `get_final_answer` tool.",
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@@ -286,8 +286,6 @@ def test_agent_execute_task_with_planning():
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assert result is not None
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assert "20" in str(result)
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# Planning should be appended to task description
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assert "Planning:" in task.description
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@pytest.mark.vcr()
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@@ -342,4 +340,3 @@ def test_agent_execute_task_with_planning_refine():
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assert result is not None
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# Area = pi * r^2 = 3.14 * 25 = 78.5
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assert "78" in str(result) or "79" in str(result)
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assert "Planning:" in task.description
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@@ -1,17 +1,13 @@
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interactions:
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- request:
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body: '{"max_tokens":4096,"messages":[{"role":"user","content":"\nCurrent Task:
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Describe the file(s) you see. Be brief, one sentence max.\n\nAvailable input
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files (use the name in quotes with read_file tool):\n - \"document\" (document,
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application/pdf)\n\nThis is the expected criteria for your final answer: A brief
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description of the file.\nyou MUST return the actual complete content as the
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final answer, not a summary.\n\nThis is VERY important to you, your job depends
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on it!"}],"model":"claude-sonnet-4-20250514","stop_sequences":["\nObservation:"],"stream":false,"system":"You
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Describe the file(s) you see. Be brief, one sentence max.\n\nInput files (content
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already loaded in conversation):\n - \"document\" (agents.pdf)\n\nThis is the
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expected criteria for your final answer: A brief description of the file.\nyou
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MUST return the actual complete content as the final answer, not a summary.\n\nProvide
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your complete response:"}],"model":"claude-sonnet-4-20250514","stop_sequences":["\nObservation:"],"stream":false,"system":"You
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are File Analyst. Expert at analyzing various file types.\nYour personal goal
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is: Analyze and describe files accurately","tools":[{"name":"read_file","description":"Read
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content from an input file by name. Returns file content as text for text files,
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or base64 for binary files.","input_schema":{"properties":{"file_name":{"description":"The
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name of the input file to read","title":"File Name","type":"string"}},"required":["file_name"],"type":"object"}}]}'
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is: Analyze and describe files accurately"}'
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headers:
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User-Agent:
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- X-USER-AGENT-XXX
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@@ -24,7 +20,7 @@ interactions:
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connection:
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- keep-alive
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content-length:
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- '1035'
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- '648'
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content-type:
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- application/json
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host:
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@@ -40,30 +36,305 @@ interactions:
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x-stainless-os:
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- X-STAINLESS-OS-XXX
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x-stainless-package-version:
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- 0.71.1
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- 0.98.0
|
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x-stainless-retry-count:
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- '0'
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x-stainless-runtime:
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- CPython
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x-stainless-runtime-version:
|
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- 3.12.10
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- 3.13.3
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x-stainless-timeout:
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- NOT_GIVEN
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method: POST
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uri: https://api.anthropic.com/v1/messages
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response:
|
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body:
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string: '{"model":"claude-sonnet-4-20250514","id":"msg_01QQ1BGjRzaj6vneE9LNtCoz","type":"message","role":"assistant","content":[{"type":"text","text":"I''ll
|
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read and analyze the PDF document file for you."},{"type":"tool_use","id":"toolu_01QU7Hu64D5PxA5UUu5LG7Ff","name":"read_file","input":{"file_name":"document"}}],"stop_reason":"tool_use","stop_sequence":null,"usage":{"input_tokens":545,"cache_creation_input_tokens":0,"cache_read_input_tokens":0,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":0},"output_tokens":68,"service_tier":"standard"}}'
|
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string: "{\"model\":\"claude-sonnet-4-20250514\",\"id\":\"msg_01JyzdLa2yekgTp7vjoG9V8n\",\"type\":\"message\",\"role\":\"assistant\",\"content\":[{\"type\":\"text\",\"text\":\"The
|
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file \\\"agents.pdf\\\" is a research paper titled \\\"Generative Agents:
|
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Interactive Simulacra of Human Behavior\\\" that presents a computational
|
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architecture for creating believable AI agents that can simulate human-like
|
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social behaviors in interactive environments.\\n\\nSince you requested the
|
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actual complete content, here is the full text of the PDF:\\n\\n**Generative
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Agents: Interactive Simulacra of Human Behavior**\\n\\n*Joon Sung Park, Joseph
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C. O'Brien, Carrie J. Cai, Meredith Ringel Morris, Percy Liang, Michael S.
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Bernstein*\\n\\nStanford University, Google Research\\n\\n**Abstract**\\n\\nBelievable
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proxies of human behavior can empower interactive applications ranging from
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immersive environments to rehearsal spaces for interpersonal communication
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to prototyping tools. In this paper, we introduce generative agents\u2014computational
|
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software agents that simulate believable human behavior. Generative agents
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wake up, cook breakfast, and head to work; artists paint, while authors write;
|
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they form opinions, notice each other, and initiate conversations; they remember
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and reflect on days past as they plan the next day. To enable generative agents,
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we describe an architecture that extends a large language model to store a
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complete record of the agent's experiences using natural language, synthesize
|
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those memories over time into higher-level reflections, and retrieve them
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dynamically to plan behavior. We instantiate generative agents to populate
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an interactive sandbox environment inspired by The Sims, where end users can
|
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interact with a small town of twenty five agents using natural language. In
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an evaluation, these generative agents produce believable individual and emergent
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social behaviors: for example, starting with only a single user-specified
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notion that one agent wants to throw a Valentine's Day party, the agents autonomously
|
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spread invitations to the party over the next two days, make new acquaintances,
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ask each other out on dates, and coordinate to show up for the party together
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at the right time. We demonstrate through ablation that the components of
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our agent architecture\u2014observation, planning, and reflection\u2014each
|
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contribute critically to the believability of agent behavior. By fusing large
|
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language models with computational, interactive agents, this work introduces
|
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architectural and interaction design patterns for enabling believable simulations
|
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of human behavior.\\n\\n**1 Introduction**\\n\\nHow might we craft an interactive
|
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artificial society filled with believable proxies of human behavior? From
|
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sandbox games such as The Sims to applications in education, dialogue systems
|
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to immersive environments, and social simulacra to prototyping tools, this
|
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vision of believable agents has inspired creators, theorists, and technologists
|
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for decades [7, 10, 69]. In these visions, people could populate a virtual
|
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space with interactive agents that reflect the diversity and richness of human
|
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social behavior, getting a second opinion on a presentation before making
|
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it to a client, or testing out ideas that are difficult to try in real life.\\n\\nPrior
|
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research in human-AI interaction has paved the way by recognizing that believable
|
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agents do not necessarily need to be indistinguishable from humans, but they
|
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should behave consistently with our expectations of human behavior in a given
|
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context [80]. Such agents should be able to live in their environment by retaining
|
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what has happened, interacting with other agents, and making decisions that
|
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build on their past experiences in believable ways.\\n\\nHowever, prior approaches
|
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to creating believable agents often depend on human authoring (e.g., in commercial
|
||||
games [26]) or focus on narrow contexts that may not generalize (e.g., job
|
||||
interviews [44] or small group communication [43, 78]). The space of human
|
||||
behavior is vast and complex\u2014human agents draw on their memory of past
|
||||
experiences, reflect on their core characteristics, and dynamically reason
|
||||
about their environment and relationships to act believably. As a result,
|
||||
agent architectures that rely on a small number of hand-crafted rules or narrow
|
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training will fall short of our ideal of believable behavior.\\n\\nIn this
|
||||
paper, we introduce generative agents, computational software agents that
|
||||
simulate believable human behavior. Generative agents are designed to represent
|
||||
individual people: they have memory, personality, goals, and relationships,
|
||||
and they behave consistently with these traits. A generative agent wakes up,
|
||||
brushes their teeth, makes breakfast, and heads to work. At work, a generative
|
||||
agent building teacher may teach students, while a generative agent college
|
||||
student may attend classes, study at the library, and chat with classmates.
|
||||
Along the way, they form new relationships, reflect on their past and present,
|
||||
and coordinate with other agents they encounter.\\n\\nTo accomplish this,
|
||||
generative agents operate in an agent architecture that extends a large language
|
||||
model with three key components. First, we equip agents with memory: a record
|
||||
of their experiences stored in natural language. We extend this memory with
|
||||
a retrieval function that surfaces the most relevant memories given the agent's
|
||||
current situation. Second, we introduce reflection: a process by which agents,
|
||||
over time, synthesize their observations into higher-level inferences about
|
||||
themselves and others, which can guide future behavior. For example, an agent
|
||||
might infer that another agent is interested in them romantically, or that
|
||||
they themselves are becoming more popular. Third, we add planning: a process
|
||||
by which agents translate their conclusions about themselves, others, and
|
||||
their environment into coherent sequences of actions. For example, an agent
|
||||
might decide to cook dinner for their partner, set the table, and invite them
|
||||
for a romantic evening.\\n\\nWe instantiate generative agents as characters
|
||||
in an interactive sandbox environment inspired by The Sims, to demonstrate
|
||||
their potential for creating believable, emergent social interactions. In
|
||||
our environment\u2014a small town called Smallville\u2014we situate twenty-five
|
||||
unique generative agents with distinct personalities, occupations, and relationships.
|
||||
Over the course of two full game days, we find that the agents demonstrate
|
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believable individual behaviors (e.g., a character with an interest in paintings
|
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creates a new painting, a character who is running for mayor talks to constituents)
|
||||
and believable social behaviors (e.g., agents ask each other out on dates,
|
||||
coordinate parties, spread news and gossip). Starting with only a single user-specified
|
||||
seed\u2014that one character wants to throw a Valentine's Day party\u2014the
|
||||
agents autonomously spread invitations to the party over the course of two
|
||||
days, make new acquaintances, ask each other out on dates, and show up to
|
||||
the party together at the right time.\\n\\nWe evaluate the behavior of our
|
||||
generative agents through interviews with the agents themselves, as well as
|
||||
interviews with human participants who have watched replays of the agents'
|
||||
behavior. We demonstrate that each component of our architecture\u2014memory,
|
||||
reflection, and planning\u2014contributes to more believable behavior through
|
||||
ablations that disable each component.\\n\\nOur approach draws on recent advances
|
||||
in large language models [12, 21, 64, 74]. These models demonstrate increasingly
|
||||
sophisticated behavior, from question answering [74] to code generation [21]
|
||||
to creative writing [12]. However, their success has been in the context of
|
||||
turns in dialogue, not in the context of a persistent agent that needs to
|
||||
manage its attention and behavior over time while living in an environment
|
||||
with other agents. Our work demonstrates how large language models can be
|
||||
extended to power agents that can believably simulate human behavior over
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|
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|
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|
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|
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Reference in New Issue
Block a user