mirror of
https://github.com/gen2brain/cam2ip.git
synced 2025-12-15 11:58:33 +00:00
Drop support for cv2, rename tag
This commit is contained in:
@@ -21,8 +21,7 @@ You can also use apps like `ffplay` or `vlc`:
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### Build tags
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* `cv2` - build with `OpenCV` 2.x ([go-opencv](https://github.com/lazywei/go-opencv))
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* `cv4` - build with `OpenCV` 4.x ([gocv](https://github.com/hybridgroup/gocv))
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* `opencv` - use `OpenCV` to access camera ([gocv](https://github.com/hybridgroup/gocv))
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* `turbo` - build with `libjpeg-turbo` ([libjpeg-turbo](https://www.libjpeg-turbo.org/)) instead of native Go `image/jpeg`
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### Download
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@@ -1,47 +0,0 @@
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//go:build cv2 || cv4
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// +build cv2 cv4
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package camera
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// Property identifiers.
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const (
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PropPosMsec = iota
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PropPosFrames
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PropPosAviRatio
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PropFrameWidth
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PropFrameHeight
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PropFps
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PropFourcc
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PropFrameCount
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PropFormat
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PropMode
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PropBrightness
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PropContrast
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PropSaturation
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PropHue
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PropGain
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PropExposure
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PropConvertRgb
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PropWhiteBalanceU
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PropRectification
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PropMonocrome
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PropSharpness
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PropAutoExposure
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PropGamma
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PropTemperature
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PropTrigger
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PropTriggerDelay
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PropWhiteBalanceV
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PropZoom
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PropFocus
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PropGuid
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PropIsoSpeed
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PropMaxDc1394
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PropBacklight
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PropPan
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PropTilt
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PropRoll
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PropIris
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PropSettings
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PropBuffersize
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)
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@@ -1,22 +0,0 @@
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//go:build !cv2 && !cv4 && !android
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// +build !cv2,!cv4,!android
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package camera
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import (
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"github.com/korandiz/v4l"
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)
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// Property identifiers.
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const (
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PropBrightness = v4l.CtrlBrightness
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PropContrast = v4l.CtrlContrast
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PropSaturation = v4l.CtrlSaturation
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PropHue = v4l.CtrlHue
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PropGain = v4l.CtrlGain
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PropExposure = v4l.CtrlExposure
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PropWhiteBalanceU = v4l.CtrlWhiteBalance
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PropSharpness = v4l.CtrlSharpness
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PropWhiteBalanceV = v4l.CtrlDoWhiteBalance
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PropBacklight = v4l.CtrlBacklightCompensation
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)
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@@ -1,101 +0,0 @@
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//go:build cv2 && !cv4
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// +build cv2,!cv4
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// Package camera.
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package camera
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import (
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"fmt"
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"image"
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"image/color"
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"image/draw"
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"time"
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"github.com/disintegration/imaging"
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"github.com/gen2brain/go-opencv/opencv"
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"github.com/pbnjay/pixfont"
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)
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// Camera represents camera.
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type Camera struct {
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opts Options
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camera *opencv.Capture
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frame *opencv.IplImage
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}
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// New returns new Camera for given camera index.
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func New(opts Options) (camera *Camera, err error) {
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camera = &Camera{}
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camera.opts = opts
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camera.camera = opencv.NewCameraCapture(opts.Index)
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if camera.camera == nil {
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err = fmt.Errorf("camera: can not open camera %d", opts.Index)
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}
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camera.SetProperty(PropFrameWidth, opts.Width)
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camera.SetProperty(PropFrameHeight, opts.Height)
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return
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}
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// Read reads next frame from camera and returns image.
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func (c *Camera) Read() (img image.Image, err error) {
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if !c.camera.GrabFrame() {
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err = fmt.Errorf("camera: can not grab frame")
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return
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}
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c.frame = c.camera.RetrieveFrame(1)
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if c.frame == nil {
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err = fmt.Errorf("camera: can not retrieve frame")
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return
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}
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img = c.frame.ToImage()
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switch c.opts.Rotate {
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case 90:
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img = imaging.Rotate90(img)
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case 180:
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img = imaging.Rotate180(img)
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case 270:
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img = imaging.Rotate270(img)
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}
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if c.opts.Timestamp {
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dimg, ok := img.(draw.Image)
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if !ok {
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err = fmt.Errorf("camera: %T is not a drawable image type", img)
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return
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}
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pixfont.DrawString(dimg, 10, 10, time.Now().Format("2006-01-02 15:04:05"), color.White)
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img = dimg
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}
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return
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}
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// GetProperty returns the specified camera property.
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func (c *Camera) GetProperty(id int) float64 {
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return c.camera.GetProperty(id)
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}
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// SetProperty sets a camera property.
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func (c *Camera) SetProperty(id int, value float64) {
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c.camera.SetProperty(id, value)
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}
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// Close closes camera.
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func (c *Camera) Close() (err error) {
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if c.camera == nil {
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err = fmt.Errorf("camera: camera is not opened")
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return
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}
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c.frame.Release()
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c.camera.Release()
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c.camera = nil
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return
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}
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@@ -1,5 +1,4 @@
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//go:build !cv2 && !cv4 && !android
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// +build !cv2,!cv4,!android
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//go:build !opencv && !android
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// Package camera.
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package camera
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@@ -19,6 +18,20 @@ import (
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im "github.com/gen2brain/cam2ip/image"
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)
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// Property identifiers.
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const (
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PropBrightness = v4l.CtrlBrightness
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PropContrast = v4l.CtrlContrast
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PropSaturation = v4l.CtrlSaturation
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PropHue = v4l.CtrlHue
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PropGain = v4l.CtrlGain
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PropExposure = v4l.CtrlExposure
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PropWhiteBalanceU = v4l.CtrlWhiteBalance
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PropSharpness = v4l.CtrlSharpness
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PropWhiteBalanceV = v4l.CtrlDoWhiteBalance
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PropBacklight = v4l.CtrlBacklightCompensation
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)
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// Camera represents camera.
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type Camera struct {
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opts Options
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@@ -1,5 +1,4 @@
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//go:build cv4 && !cv2
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// +build cv4,!cv2
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//go:build opencv
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// Package camera.
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package camera
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@@ -16,6 +15,49 @@ import (
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"gocv.io/x/gocv"
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)
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// Property identifiers.
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const (
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PropPosMsec = iota
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PropPosFrames
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PropPosAviRatio
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PropFrameWidth
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PropFrameHeight
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PropFps
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PropFourcc
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PropFrameCount
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PropFormat
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PropMode
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PropBrightness
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PropContrast
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PropSaturation
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PropHue
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PropGain
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PropExposure
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PropConvertRgb
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PropWhiteBalanceU
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PropRectification
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PropMonocrome
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PropSharpness
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PropAutoExposure
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PropGamma
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PropTemperature
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PropTrigger
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PropTriggerDelay
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PropWhiteBalanceV
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PropZoom
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PropFocus
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PropGuid
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PropIsoSpeed
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PropMaxDc1394
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PropBacklight
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PropPan
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PropTilt
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PropRoll
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PropIris
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PropSettings
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PropBuffersize
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)
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// Camera represents camera.
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type Camera struct {
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opts Options
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@@ -11,7 +11,7 @@ import (
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)
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func TestCamera(t *testing.T) {
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camera, err := New(Options{0, 0, 640, 480})
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camera, err := New(Options{0, 0, 640, 480, false})
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if err != nil {
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t.Fatal(err)
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}
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@@ -1,5 +1,4 @@
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//go:build !cv2 && !cv4
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// +build !cv2,!cv4
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//go:build !opencv
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// Package camera.
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package camera
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