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* Add in or and and in router * In the middle of improving plotting * final plot changes --------- Co-authored-by: João Moura <joaomdmoura@gmail.com>
209 lines
7.9 KiB
Python
209 lines
7.9 KiB
Python
import ast
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import inspect
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from .utils import (
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build_ancestor_dict,
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build_parent_children_dict,
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get_child_index,
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is_ancestor,
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)
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def method_calls_crew(method):
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"""Check if the method calls `.crew()`."""
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try:
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source = inspect.getsource(method)
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source = inspect.cleandoc(source)
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tree = ast.parse(source)
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except Exception as e:
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print(f"Could not parse method {method.__name__}: {e}")
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return False
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class CrewCallVisitor(ast.NodeVisitor):
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def __init__(self):
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self.found = False
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def visit_Call(self, node):
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if isinstance(node.func, ast.Attribute):
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if node.func.attr == "crew":
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self.found = True
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self.generic_visit(node)
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visitor = CrewCallVisitor()
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visitor.visit(tree)
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return visitor.found
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def add_nodes_to_network(net, flow, node_positions, node_styles):
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def human_friendly_label(method_name):
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return method_name.replace("_", " ").title()
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for method_name, (x, y) in node_positions.items():
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method = flow._methods.get(method_name)
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if hasattr(method, "__is_start_method__"):
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node_style = node_styles["start"]
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elif hasattr(method, "__is_router__"):
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node_style = node_styles["router"]
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elif method_calls_crew(method):
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node_style = node_styles["crew"]
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else:
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node_style = node_styles["method"]
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node_style = node_style.copy()
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label = human_friendly_label(method_name)
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node_style.update(
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{
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"label": label,
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"shape": "box",
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"font": {
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"multi": "html",
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"color": node_style.get("font", {}).get("color", "#FFFFFF"),
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},
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}
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)
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net.add_node(
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method_name,
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x=x,
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y=y,
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fixed=True,
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physics=False,
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**node_style,
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)
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def compute_positions(flow, node_levels, y_spacing=150, x_spacing=150):
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level_nodes = {}
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node_positions = {}
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for method_name, level in node_levels.items():
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level_nodes.setdefault(level, []).append(method_name)
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for level, nodes in level_nodes.items():
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x_offset = -(len(nodes) - 1) * x_spacing / 2 # Center nodes horizontally
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for i, method_name in enumerate(nodes):
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x = x_offset + i * x_spacing
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y = level * y_spacing
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node_positions[method_name] = (x, y)
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return node_positions
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def add_edges(net, flow, node_positions, colors):
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ancestors = build_ancestor_dict(flow)
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parent_children = build_parent_children_dict(flow)
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# Edges for normal listeners
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for method_name in flow._listeners:
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condition_type, trigger_methods = flow._listeners[method_name]
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is_and_condition = condition_type == "AND"
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for trigger in trigger_methods:
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# Check if nodes exist before adding edges
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if trigger in node_positions and method_name in node_positions:
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is_router_edge = any(
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trigger in paths for paths in flow._router_paths.values()
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)
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edge_color = colors["router_edge"] if is_router_edge else colors["edge"]
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is_cycle_edge = is_ancestor(trigger, method_name, ancestors)
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parent_has_multiple_children = len(parent_children.get(trigger, [])) > 1
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needs_curvature = is_cycle_edge or parent_has_multiple_children
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if needs_curvature:
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source_pos = node_positions.get(trigger)
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target_pos = node_positions.get(method_name)
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if source_pos and target_pos:
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dx = target_pos[0] - source_pos[0]
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smooth_type = "curvedCCW" if dx <= 0 else "curvedCW"
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index = get_child_index(trigger, method_name, parent_children)
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edge_smooth = {
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"type": smooth_type,
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"roundness": 0.2 + (0.1 * index),
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}
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else:
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edge_smooth = {"type": "cubicBezier"}
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else:
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edge_smooth = False
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edge_style = {
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"color": edge_color,
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"width": 2,
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"arrows": "to",
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"dashes": True if is_router_edge or is_and_condition else False,
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"smooth": edge_smooth,
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}
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net.add_edge(trigger, method_name, **edge_style)
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else:
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# Nodes not found in node_positions. Check if it's a known router outcome and a known method.
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is_router_edge = any(
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trigger in paths for paths in flow._router_paths.values()
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)
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# Check if method_name is a known method
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method_known = method_name in flow._methods
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# If it's a known router edge and the method is known, don't warn.
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# This means the path is legitimate, just not reflected as nodes here.
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if not (is_router_edge and method_known):
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print(
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f"Warning: No node found for '{trigger}' or '{method_name}'. Skipping edge."
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)
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# Edges for router return paths
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for router_method_name, paths in flow._router_paths.items():
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for path in paths:
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for listener_name, (
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condition_type,
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trigger_methods,
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) in flow._listeners.items():
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if path in trigger_methods:
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if (
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router_method_name in node_positions
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and listener_name in node_positions
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):
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is_cycle_edge = is_ancestor(
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router_method_name, listener_name, ancestors
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)
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parent_has_multiple_children = (
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len(parent_children.get(router_method_name, [])) > 1
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)
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needs_curvature = is_cycle_edge or parent_has_multiple_children
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if needs_curvature:
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source_pos = node_positions.get(router_method_name)
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target_pos = node_positions.get(listener_name)
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if source_pos and target_pos:
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dx = target_pos[0] - source_pos[0]
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smooth_type = "curvedCCW" if dx <= 0 else "curvedCW"
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index = get_child_index(
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router_method_name, listener_name, parent_children
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)
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edge_smooth = {
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"type": smooth_type,
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"roundness": 0.2 + (0.1 * index),
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}
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else:
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edge_smooth = {"type": "cubicBezier"}
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else:
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edge_smooth = False
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edge_style = {
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"color": colors["router_edge"],
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"width": 2,
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"arrows": "to",
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"dashes": True,
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"smooth": edge_smooth,
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}
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net.add_edge(router_method_name, listener_name, **edge_style)
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else:
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# Same check here: known router edge and known method?
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method_known = listener_name in flow._methods
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if not method_known:
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print(
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f"Warning: No node found for '{router_method_name}' or '{listener_name}'. Skipping edge."
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)
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