Files
crewAI/src/crewai/utilities/events/agent_events.py
Lorenze Jay c64c0698c5 Refactor event system and improve crew testing
- Extract base CrewEvent class to a new base_events.py module
- Update event imports across multiple event-related files
- Modify CrewTestStartedEvent to use eval_llm instead of openai_model_name
- Add LLM creation validation in crew testing method
- Improve type handling and event consistency
2025-02-18 14:29:39 -08:00

41 lines
1.1 KiB
Python

from typing import TYPE_CHECKING, Any, Dict, Optional, Sequence, Union
from crewai.agents.agent_builder.base_agent import BaseAgent
from crewai.tools.base_tool import BaseTool
from crewai.tools.structured_tool import CrewStructuredTool
from .base_events import CrewEvent
if TYPE_CHECKING:
from crewai.agents.agent_builder.base_agent import BaseAgent
class AgentExecutionStartedEvent(CrewEvent):
"""Event emitted when an agent starts executing a task"""
agent: BaseAgent
task: Any
tools: Optional[Sequence[Union[BaseTool, CrewStructuredTool]]]
task_prompt: str
type: str = "agent_execution_started"
model_config = {"arbitrary_types_allowed": True}
class AgentExecutionCompletedEvent(CrewEvent):
"""Event emitted when an agent completes executing a task"""
agent: BaseAgent
task: Any
output: str
type: str = "agent_execution_completed"
class AgentExecutionErrorEvent(CrewEvent):
"""Event emitted when an agent encounters an error during execution"""
agent: BaseAgent
task: Any
error: str
type: str = "agent_execution_error"