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crewAI/src/crewai/utilities/events/utils/console_formatter.py
Lorenze Jay 7ad51d9d05
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feat: implement knowledge retrieval events in Agent (#2727)
* feat: implement knowledge retrieval events in Agent

This commit introduces a series of knowledge retrieval events in the Agent class, enhancing its ability to handle knowledge queries. New events include KnowledgeRetrievalStartedEvent, KnowledgeRetrievalCompletedEvent, KnowledgeQueryGeneratedEvent, KnowledgeQueryFailedEvent, and KnowledgeSearchQueryCompletedEvent. The Agent now emits these events during knowledge retrieval processes, allowing for better tracking and handling of knowledge queries. Additionally, the console formatter has been updated to handle these new events, providing visual feedback during knowledge retrieval operations.

* refactor: update knowledge query handling in Agent

This commit refines the knowledge query processing in the Agent class by renaming variables for clarity and optimizing the query rewriting logic. The system prompt has been updated in the translation file to enhance clarity and context for the query rewriting process. These changes aim to improve the overall readability and maintainability of the code.

* fix: add missing newline at end of en.json file

* fix broken tests

* refactor: rename knowledge query events and enhance retrieval handling

This commit renames the KnowledgeQueryGeneratedEvent to KnowledgeQueryStartedEvent to better reflect its purpose. It also updates the event handling in the EventListener and ConsoleFormatter classes to accommodate the new event structure. Additionally, the retrieval knowledge is now included in the KnowledgeRetrievalCompletedEvent, improving the overall knowledge retrieval process.

* docs for transparancy

* refactor: improve error handling in knowledge query processing

This commit refactors the knowledge query handling in the Agent class by changing the order of checks for LLM compatibility. It now logs a warning and emits a failure event if the LLM is not an instance of BaseLLM before attempting to call the LLM. Additionally, the task_prompt attribute has been removed from the KnowledgeQueryFailedEvent, simplifying the event structure.

* test: add unit test for knowledge search query and VCR cassette

This commit introduces a new test, `test_get_knowledge_search_query`, to verify that the `_get_knowledge_search_query` method in the Agent class correctly interacts with the LLM using the appropriate prompts. Additionally, a VCR cassette is added to record the interactions with the OpenAI API for this test, ensuring consistent and reliable test results.
2025-05-07 11:55:42 -07:00

985 lines
33 KiB
Python

from typing import Any, Dict, Optional
from rich.console import Console
from rich.panel import Panel
from rich.text import Text
from rich.tree import Tree
class ConsoleFormatter:
current_crew_tree: Optional[Tree] = None
current_task_branch: Optional[Tree] = None
current_agent_branch: Optional[Tree] = None
current_tool_branch: Optional[Tree] = None
current_flow_tree: Optional[Tree] = None
current_method_branch: Optional[Tree] = None
current_lite_agent_branch: Optional[Tree] = None
tool_usage_counts: Dict[str, int] = {}
def __init__(self, verbose: bool = False):
self.console = Console(width=None)
self.verbose = verbose
def create_panel(self, content: Text, title: str, style: str = "blue") -> Panel:
"""Create a standardized panel with consistent styling."""
return Panel(
content,
title=title,
border_style=style,
padding=(1, 2),
)
def create_status_content(
self, title: str, name: str, status_style: str = "blue", **fields
) -> Text:
"""Create standardized status content with consistent formatting."""
content = Text()
content.append(f"{title}\n", style=f"{status_style} bold")
content.append("Name: ", style="white")
content.append(f"{name}\n", style=status_style)
for label, value in fields.items():
content.append(f"{label}: ", style="white")
content.append(
f"{value}\n", style=fields.get(f"{label}_style", status_style)
)
return content
def update_tree_label(
self,
tree: Tree,
prefix: str,
name: str,
style: str = "blue",
status: Optional[str] = None,
) -> None:
"""Update tree label with consistent formatting."""
label = Text()
label.append(f"{prefix} ", style=f"{style} bold")
label.append(name, style=style)
if status:
label.append("\n Status: ", style="white")
label.append(status, style=f"{style} bold")
tree.label = label
def add_tree_node(self, parent: Tree, text: str, style: str = "yellow") -> Tree:
"""Add a node to the tree with consistent styling."""
return parent.add(Text(text, style=style))
def print(self, *args, **kwargs) -> None:
"""Print to console with consistent formatting if verbose is enabled."""
self.console.print(*args, **kwargs)
def print_panel(
self, content: Text, title: str, style: str = "blue", is_flow: bool = False
) -> None:
"""Print a panel with consistent formatting if verbose is enabled."""
panel = self.create_panel(content, title, style)
if is_flow:
self.print(panel)
self.print()
else:
if self.verbose:
self.print(panel)
self.print()
def update_crew_tree(
self,
tree: Optional[Tree],
crew_name: str,
source_id: str,
status: str = "completed",
) -> None:
"""Handle crew tree updates with consistent formatting."""
if not self.verbose or tree is None:
return
if status == "completed":
prefix, style = "✅ Crew:", "green"
title = "Crew Completion"
content_title = "Crew Execution Completed"
elif status == "failed":
prefix, style = "❌ Crew:", "red"
title = "Crew Failure"
content_title = "Crew Execution Failed"
else:
prefix, style = "🚀 Crew:", "cyan"
title = "Crew Execution"
content_title = "Crew Execution Started"
self.update_tree_label(
tree,
prefix,
crew_name or "Crew",
style,
)
content = self.create_status_content(
content_title,
crew_name or "Crew",
style,
ID=source_id,
)
self.print_panel(content, title, style)
def create_crew_tree(self, crew_name: str, source_id: str) -> Optional[Tree]:
"""Create and initialize a new crew tree with initial status."""
if not self.verbose:
return None
tree = Tree(
Text("🚀 Crew: ", style="cyan bold") + Text(crew_name, style="cyan")
)
content = self.create_status_content(
"Crew Execution Started",
crew_name,
"cyan",
ID=source_id,
)
self.print_panel(content, "Crew Execution Started", "cyan")
# Set the current_crew_tree attribute directly
self.current_crew_tree = tree
return tree
def create_task_branch(
self, crew_tree: Optional[Tree], task_id: str
) -> Optional[Tree]:
"""Create and initialize a task branch."""
if not self.verbose:
return None
task_content = Text()
task_content.append(f"📋 Task: {task_id}", style="yellow bold")
task_content.append("\n Status: ", style="white")
task_content.append("Executing Task...", style="yellow dim")
task_branch = None
if crew_tree:
task_branch = crew_tree.add(task_content)
self.print(crew_tree)
else:
self.print_panel(task_content, "Task Started", "yellow")
self.print()
# Set the current_task_branch attribute directly
self.current_task_branch = task_branch
return task_branch
def update_task_status(
self,
crew_tree: Optional[Tree],
task_id: str,
agent_role: str,
status: str = "completed",
) -> None:
"""Update task status in the tree."""
if not self.verbose or crew_tree is None:
return
if status == "completed":
style = "green"
status_text = "✅ Completed"
panel_title = "Task Completion"
else:
style = "red"
status_text = "❌ Failed"
panel_title = "Task Failure"
# Update tree label
for branch in crew_tree.children:
if str(task_id) in str(branch.label):
task_content = Text()
task_content.append(f"📋 Task: {task_id}", style=f"{style} bold")
task_content.append("\n Assigned to: ", style="white")
task_content.append(agent_role, style=style)
task_content.append("\n Status: ", style="white")
task_content.append(status_text, style=f"{style} bold")
branch.label = task_content
self.print(crew_tree)
break
# Show status panel
content = self.create_status_content(
f"Task {status.title()}", str(task_id), style, Agent=agent_role
)
self.print_panel(content, panel_title, style)
def create_agent_branch(
self, task_branch: Optional[Tree], agent_role: str, crew_tree: Optional[Tree]
) -> Optional[Tree]:
"""Create and initialize an agent branch."""
if not self.verbose or not task_branch or not crew_tree:
return None
agent_branch = task_branch.add("")
self.update_tree_label(
agent_branch, "🤖 Agent:", agent_role, "green", "In Progress"
)
self.print(crew_tree)
self.print()
# Set the current_agent_branch attribute directly
self.current_agent_branch = agent_branch
return agent_branch
def update_agent_status(
self,
agent_branch: Optional[Tree],
agent_role: str,
crew_tree: Optional[Tree],
status: str = "completed",
) -> None:
"""Update agent status in the tree."""
if not self.verbose or agent_branch is None or crew_tree is None:
return
self.update_tree_label(
agent_branch,
"🤖 Agent:",
agent_role,
"green",
"✅ Completed" if status == "completed" else "❌ Failed",
)
self.print(crew_tree)
self.print()
def create_flow_tree(self, flow_name: str, flow_id: str) -> Optional[Tree]:
"""Create and initialize a flow tree."""
content = self.create_status_content(
"Starting Flow Execution", flow_name, "blue", ID=flow_id
)
self.print_panel(content, "Flow Execution", "blue", is_flow=True)
# Create initial tree with flow ID
flow_label = Text()
flow_label.append("🌊 Flow: ", style="blue bold")
flow_label.append(flow_name, style="blue")
flow_label.append("\n ID: ", style="white")
flow_label.append(flow_id, style="blue")
flow_tree = Tree(flow_label)
self.add_tree_node(flow_tree, "✨ Created", "blue")
self.add_tree_node(flow_tree, "✅ Initialization Complete", "green")
return flow_tree
def start_flow(self, flow_name: str, flow_id: str) -> Optional[Tree]:
"""Initialize a flow execution tree."""
flow_tree = Tree("")
flow_label = Text()
flow_label.append("🌊 Flow: ", style="blue bold")
flow_label.append(flow_name, style="blue")
flow_label.append("\n ID: ", style="white")
flow_label.append(flow_id, style="blue")
flow_tree.label = flow_label
self.add_tree_node(flow_tree, "🧠 Starting Flow...", "yellow")
self.print(flow_tree)
self.print()
self.current_flow_tree = flow_tree
return flow_tree
def update_flow_status(
self,
flow_tree: Optional[Tree],
flow_name: str,
flow_id: str,
status: str = "completed",
) -> None:
"""Update flow status in the tree."""
if flow_tree is None:
return
# Update main flow label
self.update_tree_label(
flow_tree,
"✅ Flow Finished:" if status == "completed" else "❌ Flow Failed:",
flow_name,
"green" if status == "completed" else "red",
)
# Update initialization node status
for child in flow_tree.children:
if "Starting Flow" in str(child.label):
child.label = Text(
(
"✅ Flow Completed"
if status == "completed"
else "❌ Flow Failed"
),
style="green" if status == "completed" else "red",
)
break
content = self.create_status_content(
(
"Flow Execution Completed"
if status == "completed"
else "Flow Execution Failed"
),
flow_name,
"green" if status == "completed" else "red",
ID=flow_id,
)
self.print(flow_tree)
self.print_panel(
content, "Flow Completion", "green" if status == "completed" else "red"
)
def update_method_status(
self,
method_branch: Optional[Tree],
flow_tree: Optional[Tree],
method_name: str,
status: str = "running",
) -> Optional[Tree]:
"""Update method status in the flow tree."""
if not flow_tree:
return None
if status == "running":
prefix, style = "🔄 Running:", "yellow"
elif status == "completed":
prefix, style = "✅ Completed:", "green"
# Update initialization node when a method completes successfully
for child in flow_tree.children:
if "Starting Flow" in str(child.label):
child.label = Text("Flow Method Step", style="white")
break
else:
prefix, style = "❌ Failed:", "red"
# Update initialization node on failure
for child in flow_tree.children:
if "Starting Flow" in str(child.label):
child.label = Text("❌ Flow Step Failed", style="red")
break
if not method_branch:
# Find or create method branch
for branch in flow_tree.children:
if method_name in str(branch.label):
method_branch = branch
break
if not method_branch:
method_branch = flow_tree.add("")
method_branch.label = Text(prefix, style=f"{style} bold") + Text(
f" {method_name}", style=style
)
self.print(flow_tree)
self.print()
return method_branch
def handle_tool_usage_started(
self,
agent_branch: Optional[Tree],
tool_name: str,
crew_tree: Optional[Tree],
) -> Optional[Tree]:
"""Handle tool usage started event."""
if not self.verbose:
return None
# Use LiteAgent branch if available, otherwise use regular agent branch
branch_to_use = self.current_lite_agent_branch or agent_branch
tree_to_use = branch_to_use or crew_tree
if branch_to_use is None or tree_to_use is None:
return None
# Update tool usage count
self.tool_usage_counts[tool_name] = self.tool_usage_counts.get(tool_name, 0) + 1
# Find or create tool node
tool_branch = self.current_tool_branch
if tool_branch is None:
tool_branch = branch_to_use.add("")
self.current_tool_branch = tool_branch
# Update label with current count
self.update_tree_label(
tool_branch,
"🔧",
f"Using {tool_name} ({self.tool_usage_counts[tool_name]})",
"yellow",
)
# Only print if this is a new tool usage
if tool_branch not in branch_to_use.children:
self.print(tree_to_use)
self.print()
return tool_branch
def handle_tool_usage_finished(
self,
tool_branch: Optional[Tree],
tool_name: str,
crew_tree: Optional[Tree],
) -> None:
"""Handle tool usage finished event."""
if not self.verbose or tool_branch is None:
return
# Use LiteAgent branch if available, otherwise use crew tree
tree_to_use = self.current_lite_agent_branch or crew_tree
if tree_to_use is None:
return
# Update the existing tool node's label
self.update_tree_label(
tool_branch,
"🔧",
f"Used {tool_name} ({self.tool_usage_counts[tool_name]})",
"green",
)
# Clear the current tool branch as we're done with it
self.current_tool_branch = None
# Only print if we have a valid tree and the tool node is still in it
if isinstance(tree_to_use, Tree) and tool_branch in tree_to_use.children:
self.print(tree_to_use)
self.print()
def handle_tool_usage_error(
self,
tool_branch: Optional[Tree],
tool_name: str,
error: str,
crew_tree: Optional[Tree],
) -> None:
"""Handle tool usage error event."""
if not self.verbose:
return
# Use LiteAgent branch if available, otherwise use crew tree
tree_to_use = self.current_lite_agent_branch or crew_tree
if tool_branch:
self.update_tree_label(
tool_branch,
"🔧 Failed",
f"{tool_name} ({self.tool_usage_counts[tool_name]})",
"red",
)
if tree_to_use:
self.print(tree_to_use)
self.print()
# Show error panel
error_content = self.create_status_content(
"Tool Usage Failed", tool_name, "red", Error=error
)
self.print_panel(error_content, "Tool Error", "red")
def handle_llm_call_started(
self,
agent_branch: Optional[Tree],
crew_tree: Optional[Tree],
) -> Optional[Tree]:
"""Handle LLM call started event."""
if not self.verbose:
return None
# Use LiteAgent branch if available, otherwise use regular agent branch
branch_to_use = self.current_lite_agent_branch or agent_branch
tree_to_use = branch_to_use or crew_tree
if branch_to_use is None or tree_to_use is None:
return None
# Only add thinking status if we don't have a current tool branch
if self.current_tool_branch is None:
tool_branch = branch_to_use.add("")
self.update_tree_label(tool_branch, "🧠", "Thinking...", "blue")
self.current_tool_branch = tool_branch
self.print(tree_to_use)
self.print()
return tool_branch
return None
def handle_llm_call_completed(
self,
tool_branch: Optional[Tree],
agent_branch: Optional[Tree],
crew_tree: Optional[Tree],
) -> None:
"""Handle LLM call completed event."""
if not self.verbose or tool_branch is None:
return
# Use LiteAgent branch if available, otherwise use regular agent branch
branch_to_use = self.current_lite_agent_branch or agent_branch
tree_to_use = branch_to_use or crew_tree
if branch_to_use is None or tree_to_use is None:
return
# Remove the thinking status node when complete, but only if it exists
if "Thinking" in str(tool_branch.label):
try:
# Check if the node is actually in the children list
if tool_branch in branch_to_use.children:
branch_to_use.children.remove(tool_branch)
self.print(tree_to_use)
self.print()
except Exception:
# If any error occurs during removal, just continue without removing
pass
def handle_llm_call_failed(
self, tool_branch: Optional[Tree], error: str, crew_tree: Optional[Tree]
) -> None:
"""Handle LLM call failed event."""
if not self.verbose:
return
# Use LiteAgent branch if available, otherwise use crew tree
tree_to_use = self.current_lite_agent_branch or crew_tree
# Update tool branch if it exists
if tool_branch:
tool_branch.label = Text("❌ LLM Failed", style="red bold")
if tree_to_use:
self.print(tree_to_use)
self.print()
# Show error panel
error_content = Text()
error_content.append("❌ LLM Call Failed\n", style="red bold")
error_content.append("Error: ", style="white")
error_content.append(str(error), style="red")
self.print_panel(error_content, "LLM Error", "red")
def handle_crew_test_started(
self, crew_name: str, source_id: str, n_iterations: int
) -> Optional[Tree]:
"""Handle crew test started event."""
if not self.verbose:
return None
# Create initial panel
content = Text()
content.append("🧪 Starting Crew Test\n\n", style="blue bold")
content.append("Crew: ", style="white")
content.append(f"{crew_name}\n", style="blue")
content.append("ID: ", style="white")
content.append(str(source_id), style="blue")
content.append("\nIterations: ", style="white")
content.append(str(n_iterations), style="yellow")
self.print()
self.print_panel(content, "Test Execution", "blue")
self.print()
# Create and display the test tree
test_label = Text()
test_label.append("🧪 Test: ", style="blue bold")
test_label.append(crew_name or "Crew", style="blue")
test_label.append("\n Status: ", style="white")
test_label.append("In Progress", style="yellow")
test_tree = Tree(test_label)
self.add_tree_node(test_tree, "🔄 Running tests...", "yellow")
self.print(test_tree)
self.print()
return test_tree
def handle_crew_test_completed(
self, flow_tree: Optional[Tree], crew_name: str
) -> None:
"""Handle crew test completed event."""
if not self.verbose:
return
if flow_tree:
# Update test tree label to show completion
test_label = Text()
test_label.append("✅ Test: ", style="green bold")
test_label.append(crew_name or "Crew", style="green")
test_label.append("\n Status: ", style="white")
test_label.append("Completed", style="green bold")
flow_tree.label = test_label
# Update the running tests node
for child in flow_tree.children:
if "Running tests" in str(child.label):
child.label = Text("✅ Tests completed successfully", style="green")
break
self.print(flow_tree)
self.print()
# Create completion panel
completion_content = Text()
completion_content.append("Test Execution Completed\n", style="green bold")
completion_content.append("Crew: ", style="white")
completion_content.append(f"{crew_name}\n", style="green")
completion_content.append("Status: ", style="white")
completion_content.append("Completed", style="green")
self.print_panel(completion_content, "Test Completion", "green")
def handle_crew_train_started(self, crew_name: str, timestamp: str) -> None:
"""Handle crew train started event."""
if not self.verbose:
return
content = Text()
content.append("📋 Crew Training Started\n", style="blue bold")
content.append("Crew: ", style="white")
content.append(f"{crew_name}\n", style="blue")
content.append("Time: ", style="white")
content.append(timestamp, style="blue")
self.print_panel(content, "Training Started", "blue")
self.print()
def handle_crew_train_completed(self, crew_name: str, timestamp: str) -> None:
"""Handle crew train completed event."""
if not self.verbose:
return
content = Text()
content.append("✅ Crew Training Completed\n", style="green bold")
content.append("Crew: ", style="white")
content.append(f"{crew_name}\n", style="green")
content.append("Time: ", style="white")
content.append(timestamp, style="green")
self.print_panel(content, "Training Completed", "green")
self.print()
def handle_crew_train_failed(self, crew_name: str) -> None:
"""Handle crew train failed event."""
if not self.verbose:
return
failure_content = Text()
failure_content.append("❌ Crew Training Failed\n", style="red bold")
failure_content.append("Crew: ", style="white")
failure_content.append(crew_name or "Crew", style="red")
self.print_panel(failure_content, "Training Failure", "red")
self.print()
def handle_crew_test_failed(self, crew_name: str) -> None:
"""Handle crew test failed event."""
if not self.verbose:
return
failure_content = Text()
failure_content.append("❌ Crew Test Failed\n", style="red bold")
failure_content.append("Crew: ", style="white")
failure_content.append(crew_name or "Crew", style="red")
self.print_panel(failure_content, "Test Failure", "red")
self.print()
def create_lite_agent_branch(self, lite_agent_role: str) -> Optional[Tree]:
"""Create and initialize a lite agent branch."""
if not self.verbose:
return None
# Create initial tree for LiteAgent if it doesn't exist
if not self.current_lite_agent_branch:
lite_agent_label = Text()
lite_agent_label.append("🤖 LiteAgent: ", style="cyan bold")
lite_agent_label.append(lite_agent_role, style="cyan")
lite_agent_label.append("\n Status: ", style="white")
lite_agent_label.append("In Progress", style="yellow")
lite_agent_tree = Tree(lite_agent_label)
self.current_lite_agent_branch = lite_agent_tree
self.print(lite_agent_tree)
self.print()
return self.current_lite_agent_branch
def update_lite_agent_status(
self,
lite_agent_branch: Optional[Tree],
lite_agent_role: str,
status: str = "completed",
**fields: Dict[str, Any],
) -> None:
"""Update lite agent status in the tree."""
if not self.verbose or lite_agent_branch is None:
return
# Determine style based on status
if status == "completed":
prefix, style = "✅ LiteAgent:", "green"
status_text = "Completed"
title = "LiteAgent Completion"
elif status == "failed":
prefix, style = "❌ LiteAgent:", "red"
status_text = "Failed"
title = "LiteAgent Error"
else:
prefix, style = "🤖 LiteAgent:", "yellow"
status_text = "In Progress"
title = "LiteAgent Status"
# Update the tree label
lite_agent_label = Text()
lite_agent_label.append(f"{prefix} ", style=f"{style} bold")
lite_agent_label.append(lite_agent_role, style=style)
lite_agent_label.append("\n Status: ", style="white")
lite_agent_label.append(status_text, style=f"{style} bold")
lite_agent_branch.label = lite_agent_label
self.print(lite_agent_branch)
self.print()
# Show status panel if additional fields are provided
if fields:
content = self.create_status_content(
f"LiteAgent {status.title()}", lite_agent_role, style, **fields
)
self.print_panel(content, title, style)
def handle_lite_agent_execution(
self,
lite_agent_role: str,
status: str = "started",
error: Any = None,
**fields: Dict[str, Any],
) -> None:
"""Handle lite agent execution events with consistent formatting."""
if not self.verbose:
return
if status == "started":
# Create or get the LiteAgent branch
lite_agent_branch = self.create_lite_agent_branch(lite_agent_role)
if lite_agent_branch and fields:
# Show initial status panel
content = self.create_status_content(
"LiteAgent Session Started", lite_agent_role, "cyan", **fields
)
self.print_panel(content, "LiteAgent Started", "cyan")
else:
# Update existing LiteAgent branch
if error:
fields["Error"] = error
self.update_lite_agent_status(
self.current_lite_agent_branch, lite_agent_role, status, **fields
)
def handle_knowledge_retrieval_started(
self,
agent_branch: Optional[Tree],
crew_tree: Optional[Tree],
) -> Optional[Tree]:
"""Handle knowledge retrieval started event."""
if not self.verbose:
return None
branch_to_use = agent_branch or self.current_lite_agent_branch
tree_to_use = branch_to_use or crew_tree
if branch_to_use is None or tree_to_use is None:
# If we don't have a valid branch, use crew_tree as the branch if available
if crew_tree is not None:
branch_to_use = tree_to_use = crew_tree
else:
return None
knowledge_branch = branch_to_use.add("")
self.update_tree_label(
knowledge_branch, "🔍", "Knowledge Retrieval Started", "blue"
)
self.print(tree_to_use)
self.print()
return knowledge_branch
def handle_knowledge_retrieval_completed(
self,
agent_branch: Optional[Tree],
crew_tree: Optional[Tree],
retrieved_knowledge: Any,
) -> None:
"""Handle knowledge retrieval completed event."""
if not self.verbose:
return None
branch_to_use = self.current_lite_agent_branch or agent_branch
tree_to_use = branch_to_use or crew_tree
if branch_to_use is None and tree_to_use is not None:
branch_to_use = tree_to_use
if branch_to_use is None or tree_to_use is None:
if retrieved_knowledge:
knowledge_text = str(retrieved_knowledge)
if len(knowledge_text) > 500:
knowledge_text = knowledge_text[:497] + "..."
knowledge_panel = Panel(
Text(knowledge_text, style="white"),
title="📚 Retrieved Knowledge",
border_style="green",
padding=(1, 2),
)
self.print(knowledge_panel)
self.print()
return None
knowledge_branch_found = False
for child in branch_to_use.children:
if "Knowledge Retrieval Started" in str(child.label):
self.update_tree_label(
child, "", "Knowledge Retrieval Completed", "green"
)
knowledge_branch_found = True
break
if not knowledge_branch_found:
for child in branch_to_use.children:
if (
"Knowledge Retrieval" in str(child.label)
and "Started" not in str(child.label)
and "Completed" not in str(child.label)
):
self.update_tree_label(
child, "", "Knowledge Retrieval Completed", "green"
)
knowledge_branch_found = True
break
if not knowledge_branch_found:
knowledge_branch = branch_to_use.add("")
self.update_tree_label(
knowledge_branch, "", "Knowledge Retrieval Completed", "green"
)
self.print(tree_to_use)
if retrieved_knowledge:
knowledge_text = str(retrieved_knowledge)
if len(knowledge_text) > 500:
knowledge_text = knowledge_text[:497] + "..."
knowledge_panel = Panel(
Text(knowledge_text, style="white"),
title="📚 Retrieved Knowledge",
border_style="green",
padding=(1, 2),
)
self.print(knowledge_panel)
self.print()
def handle_knowledge_query_started(
self,
agent_branch: Optional[Tree],
task_prompt: str,
crew_tree: Optional[Tree],
) -> None:
"""Handle knowledge query generated event."""
if not self.verbose:
return None
branch_to_use = self.current_lite_agent_branch or agent_branch
tree_to_use = branch_to_use or crew_tree
if branch_to_use is None or tree_to_use is None:
return None
query_branch = branch_to_use.add("")
self.update_tree_label(
query_branch, "🔎", f"Query: {task_prompt[:50]}...", "yellow"
)
self.print(tree_to_use)
self.print()
def handle_knowledge_query_failed(
self,
agent_branch: Optional[Tree],
error: str,
crew_tree: Optional[Tree],
) -> None:
"""Handle knowledge query failed event."""
if not self.verbose:
return
tree_to_use = self.current_lite_agent_branch or crew_tree
branch_to_use = self.current_lite_agent_branch or agent_branch
if branch_to_use and tree_to_use:
query_branch = branch_to_use.add("")
self.update_tree_label(query_branch, "", "Knowledge Query Failed", "red")
self.print(tree_to_use)
self.print()
# Show error panel
error_content = self.create_status_content(
"Knowledge Query Failed", "Query Error", "red", Error=error
)
self.print_panel(error_content, "Knowledge Error", "red")
def handle_knowledge_query_completed(
self,
agent_branch: Optional[Tree],
crew_tree: Optional[Tree],
) -> None:
"""Handle knowledge query completed event."""
if not self.verbose:
return None
branch_to_use = self.current_lite_agent_branch or agent_branch
tree_to_use = branch_to_use or crew_tree
if branch_to_use is None or tree_to_use is None:
return None
query_branch = branch_to_use.add("")
self.update_tree_label(query_branch, "", "Knowledge Query Completed", "green")
self.print(tree_to_use)
self.print()
def handle_knowledge_search_query_failed(
self,
agent_branch: Optional[Tree],
error: str,
crew_tree: Optional[Tree],
) -> None:
"""Handle knowledge search query failed event."""
if not self.verbose:
return
tree_to_use = self.current_lite_agent_branch or crew_tree
branch_to_use = self.current_lite_agent_branch or agent_branch
if branch_to_use and tree_to_use:
query_branch = branch_to_use.add("")
self.update_tree_label(query_branch, "", "Knowledge Search Failed", "red")
self.print(tree_to_use)
self.print()
# Show error panel
error_content = self.create_status_content(
"Knowledge Search Failed", "Search Error", "red", Error=error
)
self.print_panel(error_content, "Search Error", "red")