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crewAI/src/crewai/utilities/events/utils/console_formatter.py
Lucas Gomide 55ed91e313
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feat: log usage tools when called by LLM (#2916)
* feat: log usage tools when called by LLM

* feat: print llm tool usage in console
2025-05-29 14:34:34 -04:00

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from typing import Any, Dict, Optional
from rich.console import Console
from rich.panel import Panel
from rich.text import Text
from rich.tree import Tree
from rich.live import Live
class ConsoleFormatter:
current_crew_tree: Optional[Tree] = None
current_task_branch: Optional[Tree] = None
current_agent_branch: Optional[Tree] = None
current_tool_branch: Optional[Tree] = None
current_flow_tree: Optional[Tree] = None
current_method_branch: Optional[Tree] = None
current_lite_agent_branch: Optional[Tree] = None
tool_usage_counts: Dict[str, int] = {}
current_reasoning_branch: Optional[Tree] = None # Track reasoning status
current_llm_tool_tree: Optional[Tree] = None
def __init__(self, verbose: bool = False):
self.console = Console(width=None)
self.verbose = verbose
# Live instance to dynamically update a Tree renderable (e.g. the Crew tree)
# When multiple Tree objects are printed sequentially we reuse this Live
# instance so the previous render is replaced instead of writing a new one.
# Once any non-Tree renderable is printed we stop the Live session so the
# final Tree persists on the terminal.
self._live: Optional[Live] = None
def create_panel(self, content: Text, title: str, style: str = "blue") -> Panel:
"""Create a standardized panel with consistent styling."""
return Panel(
content,
title=title,
border_style=style,
padding=(1, 2),
)
def create_status_content(
self, title: str, name: str, status_style: str = "blue", **fields
) -> Text:
"""Create standardized status content with consistent formatting."""
content = Text()
content.append(f"{title}\n", style=f"{status_style} bold")
content.append("Name: ", style="white")
content.append(f"{name}\n", style=status_style)
for label, value in fields.items():
content.append(f"{label}: ", style="white")
content.append(
f"{value}\n", style=fields.get(f"{label}_style", status_style)
)
return content
def update_tree_label(
self,
tree: Tree,
prefix: str,
name: str,
style: str = "blue",
status: Optional[str] = None,
) -> None:
"""Update tree label with consistent formatting."""
label = Text()
label.append(f"{prefix} ", style=f"{style} bold")
label.append(name, style=style)
if status:
label.append("\nStatus: ", style="white")
label.append(status, style=f"{style} bold")
tree.label = label
def add_tree_node(self, parent: Tree, text: str, style: str = "yellow") -> Tree:
"""Add a node to the tree with consistent styling."""
return parent.add(Text(text, style=style))
def print(self, *args, **kwargs) -> None:
"""Custom print that replaces consecutive Tree renders.
* If the argument is a single ``Tree`` instance, we either start a
``Live`` session (first tree) or update the existing one (subsequent
trees). This results in the tree being rendered in-place instead of
being appended repeatedly to the log.
* A blank call (no positional arguments) is ignored while a Live
session is active so it does not prematurely terminate the tree
rendering.
* Any other renderable will terminate the Live session (if one is
active) so the last tree stays on screen and the new content is
printed normally.
"""
# Case 1: updating / starting live Tree rendering
if len(args) == 1 and isinstance(args[0], Tree):
tree = args[0]
if not self._live:
# Start a new Live session for the first tree
self._live = Live(tree, console=self.console, refresh_per_second=4)
self._live.start()
else:
# Update existing Live session
self._live.update(tree, refresh=True)
return # Nothing else to do
# Case 2: blank line while a live session is running ignore so we
# don't break the in-place rendering behaviour
if len(args) == 0 and self._live:
return
# Case 3: printing something other than a Tree → terminate live session
if self._live:
self._live.stop()
self._live = None
# Finally, pass through to the regular Console.print implementation
self.console.print(*args, **kwargs)
def print_panel(
self, content: Text, title: str, style: str = "blue", is_flow: bool = False
) -> None:
"""Print a panel with consistent formatting if verbose is enabled."""
panel = self.create_panel(content, title, style)
if is_flow:
self.print(panel)
self.print()
else:
if self.verbose:
self.print(panel)
self.print()
def update_crew_tree(
self,
tree: Optional[Tree],
crew_name: str,
source_id: str,
status: str = "completed",
) -> None:
"""Handle crew tree updates with consistent formatting."""
if not self.verbose or tree is None:
return
if status == "completed":
prefix, style = "✅ Crew:", "green"
title = "Crew Completion"
content_title = "Crew Execution Completed"
elif status == "failed":
prefix, style = "❌ Crew:", "red"
title = "Crew Failure"
content_title = "Crew Execution Failed"
else:
prefix, style = "🚀 Crew:", "cyan"
title = "Crew Execution"
content_title = "Crew Execution Started"
self.update_tree_label(
tree,
prefix,
crew_name or "Crew",
style,
)
content = self.create_status_content(
content_title,
crew_name or "Crew",
style,
ID=source_id,
)
self.print_panel(content, title, style)
def create_crew_tree(self, crew_name: str, source_id: str) -> Optional[Tree]:
"""Create and initialize a new crew tree with initial status."""
if not self.verbose:
return None
tree = Tree(
Text("🚀 Crew: ", style="cyan bold") + Text(crew_name, style="cyan")
)
content = self.create_status_content(
"Crew Execution Started",
crew_name,
"cyan",
ID=source_id,
)
self.print_panel(content, "Crew Execution Started", "cyan")
# Set the current_crew_tree attribute directly
self.current_crew_tree = tree
return tree
def create_task_branch(
self, crew_tree: Optional[Tree], task_id: str
) -> Optional[Tree]:
"""Create and initialize a task branch."""
if not self.verbose:
return None
task_content = Text()
task_content.append(f"📋 Task: {task_id}", style="yellow bold")
task_content.append("\nStatus: ", style="white")
task_content.append("Executing Task...", style="yellow dim")
task_branch = None
if crew_tree:
task_branch = crew_tree.add(task_content)
self.print(crew_tree)
else:
self.print_panel(task_content, "Task Started", "yellow")
self.print()
# Set the current_task_branch attribute directly
self.current_task_branch = task_branch
return task_branch
def update_task_status(
self,
crew_tree: Optional[Tree],
task_id: str,
agent_role: str,
status: str = "completed",
) -> None:
"""Update task status in the tree."""
if not self.verbose or crew_tree is None:
return
if status == "completed":
style = "green"
status_text = "✅ Completed"
panel_title = "Task Completion"
else:
style = "red"
status_text = "❌ Failed"
panel_title = "Task Failure"
# Update tree label
for branch in crew_tree.children:
if str(task_id) in str(branch.label):
# Build label without introducing stray blank lines
task_content = Text()
# First line: Task ID
task_content.append(f"📋 Task: {task_id}", style=f"{style} bold")
# Second line: Assigned to
task_content.append("\nAssigned to: ", style="white")
task_content.append(agent_role, style=style)
# Third line: Status
task_content.append("\nStatus: ", style="white")
task_content.append(status_text, style=f"{style} bold")
branch.label = task_content
self.print(crew_tree)
break
# Show status panel
content = self.create_status_content(
f"Task {status.title()}", str(task_id), style, Agent=agent_role
)
self.print_panel(content, panel_title, style)
def create_agent_branch(
self, task_branch: Optional[Tree], agent_role: str, crew_tree: Optional[Tree]
) -> Optional[Tree]:
"""Create and initialize an agent branch."""
if not self.verbose or not task_branch or not crew_tree:
return None
# Instead of creating a separate Agent node, we treat the task branch
# itself as the logical agent branch so that Reasoning/Tool nodes are
# nested under the task without an extra visual level.
# Store the task branch as the current_agent_branch for future nesting.
self.current_agent_branch = task_branch
# No additional tree modification needed; return the task branch so
# caller logic remains unchanged.
return task_branch
def update_agent_status(
self,
agent_branch: Optional[Tree],
agent_role: str,
crew_tree: Optional[Tree],
status: str = "completed",
) -> None:
"""Update agent status in the tree."""
# We no longer render a separate agent branch, so this method simply
# updates the stored branch reference (already the task branch) without
# altering the tree. Keeping it a no-op avoids duplicate status lines.
return
def create_flow_tree(self, flow_name: str, flow_id: str) -> Optional[Tree]:
"""Create and initialize a flow tree."""
content = self.create_status_content(
"Starting Flow Execution", flow_name, "blue", ID=flow_id
)
self.print_panel(content, "Flow Execution", "blue", is_flow=True)
# Create initial tree with flow ID
flow_label = Text()
flow_label.append("🌊 Flow: ", style="blue bold")
flow_label.append(flow_name, style="blue")
flow_label.append("\nID: ", style="white")
flow_label.append(flow_id, style="blue")
flow_tree = Tree(flow_label)
self.add_tree_node(flow_tree, "✨ Created", "blue")
self.add_tree_node(flow_tree, "✅ Initialization Complete", "green")
return flow_tree
def start_flow(self, flow_name: str, flow_id: str) -> Optional[Tree]:
"""Initialize a flow execution tree."""
flow_tree = Tree("")
flow_label = Text()
flow_label.append("🌊 Flow: ", style="blue bold")
flow_label.append(flow_name, style="blue")
flow_label.append("\nID: ", style="white")
flow_label.append(flow_id, style="blue")
flow_tree.label = flow_label
self.add_tree_node(flow_tree, "🧠 Starting Flow...", "yellow")
self.print(flow_tree)
self.print()
self.current_flow_tree = flow_tree
return flow_tree
def update_flow_status(
self,
flow_tree: Optional[Tree],
flow_name: str,
flow_id: str,
status: str = "completed",
) -> None:
"""Update flow status in the tree."""
if flow_tree is None:
return
# Update main flow label
self.update_tree_label(
flow_tree,
"✅ Flow Finished:" if status == "completed" else "❌ Flow Failed:",
flow_name,
"green" if status == "completed" else "red",
)
# Update initialization node status
for child in flow_tree.children:
if "Starting Flow" in str(child.label):
child.label = Text(
(
"✅ Flow Completed"
if status == "completed"
else "❌ Flow Failed"
),
style="green" if status == "completed" else "red",
)
break
content = self.create_status_content(
(
"Flow Execution Completed"
if status == "completed"
else "Flow Execution Failed"
),
flow_name,
"green" if status == "completed" else "red",
ID=flow_id,
)
self.print(flow_tree)
self.print_panel(
content, "Flow Completion", "green" if status == "completed" else "red"
)
def update_method_status(
self,
method_branch: Optional[Tree],
flow_tree: Optional[Tree],
method_name: str,
status: str = "running",
) -> Optional[Tree]:
"""Update method status in the flow tree."""
if not flow_tree:
return None
if status == "running":
prefix, style = "🔄 Running:", "yellow"
elif status == "completed":
prefix, style = "✅ Completed:", "green"
# Update initialization node when a method completes successfully
for child in flow_tree.children:
if "Starting Flow" in str(child.label):
child.label = Text("Flow Method Step", style="white")
break
else:
prefix, style = "❌ Failed:", "red"
# Update initialization node on failure
for child in flow_tree.children:
if "Starting Flow" in str(child.label):
child.label = Text("❌ Flow Step Failed", style="red")
break
if not method_branch:
# Find or create method branch
for branch in flow_tree.children:
if method_name in str(branch.label):
method_branch = branch
break
if not method_branch:
method_branch = flow_tree.add("")
method_branch.label = Text(prefix, style=f"{style} bold") + Text(
f" {method_name}", style=style
)
self.print(flow_tree)
self.print()
return method_branch
def get_llm_tree(self, tool_name: str):
text = Text()
text.append(f"🔧 Using {tool_name} from LLM available_function", style="yellow")
tree = self.current_flow_tree or self.current_crew_tree
if tree:
tree.add(text)
return tree or Tree(text)
def handle_llm_tool_usage_started(
self,
tool_name: str,
):
tree = self.get_llm_tree(tool_name)
self.add_tree_node(tree, "🔄 Tool Usage Started", "green")
self.print(tree)
self.print()
return tree
def handle_llm_tool_usage_finished(
self,
tool_name: str,
):
tree = self.get_llm_tree(tool_name)
self.add_tree_node(tree, "✅ Tool Usage Completed", "green")
self.print(tree)
self.print()
def handle_llm_tool_usage_error(
self,
tool_name: str,
error: str,
):
tree = self.get_llm_tree(tool_name)
self.add_tree_node(tree, "❌ Tool Usage Failed", "red")
self.print(tree)
self.print()
error_content = self.create_status_content(
"Tool Usage Failed", tool_name, "red", Error=error
)
self.print_panel(error_content, "Tool Error", "red")
def handle_tool_usage_started(
self,
agent_branch: Optional[Tree],
tool_name: str,
crew_tree: Optional[Tree],
) -> Optional[Tree]:
"""Handle tool usage started event."""
if not self.verbose:
return None
# Parent for tool usage: LiteAgent > Agent > Task
branch_to_use = (
self.current_lite_agent_branch
or agent_branch
or self.current_task_branch
)
# Render full crew tree when available for consistent live updates
tree_to_use = self.current_crew_tree or crew_tree or branch_to_use
if branch_to_use is None or tree_to_use is None:
# If we don't have a valid branch, default to crew_tree if provided
if crew_tree is not None:
branch_to_use = tree_to_use = crew_tree
else:
return None
# Update tool usage count
self.tool_usage_counts[tool_name] = self.tool_usage_counts.get(tool_name, 0) + 1
# Find or create tool node
tool_branch = self.current_tool_branch
if tool_branch is None:
tool_branch = branch_to_use.add("")
self.current_tool_branch = tool_branch
# Update label with current count
self.update_tree_label(
tool_branch,
"🔧",
f"Using {tool_name} ({self.tool_usage_counts[tool_name]})",
"yellow",
)
# Print updated tree immediately
self.print(tree_to_use)
self.print()
return tool_branch
def handle_tool_usage_finished(
self,
tool_branch: Optional[Tree],
tool_name: str,
crew_tree: Optional[Tree],
) -> None:
"""Handle tool usage finished event."""
if not self.verbose or tool_branch is None:
return
# Decide which tree to render: prefer full crew tree, else parent branch
tree_to_use = self.current_crew_tree or crew_tree or self.current_task_branch
if tree_to_use is None:
return
# Update the existing tool node's label
self.update_tree_label(
tool_branch,
"🔧",
f"Used {tool_name} ({self.tool_usage_counts[tool_name]})",
"green",
)
# Clear the current tool branch as we're done with it
self.current_tool_branch = None
# Only print if we have a valid tree and the tool node is still in it
if isinstance(tree_to_use, Tree) and tool_branch in tree_to_use.children:
self.print(tree_to_use)
self.print()
def handle_tool_usage_error(
self,
tool_branch: Optional[Tree],
tool_name: str,
error: str,
crew_tree: Optional[Tree],
) -> None:
"""Handle tool usage error event."""
if not self.verbose:
return
# Decide which tree to render: prefer full crew tree, else parent branch
tree_to_use = self.current_crew_tree or crew_tree or self.current_task_branch
if tool_branch:
self.update_tree_label(
tool_branch,
"🔧 Failed",
f"{tool_name} ({self.tool_usage_counts[tool_name]})",
"red",
)
if tree_to_use:
self.print(tree_to_use)
self.print()
# Show error panel
error_content = self.create_status_content(
"Tool Usage Failed", tool_name, "red", Error=error
)
self.print_panel(error_content, "Tool Error", "red")
def handle_llm_call_started(
self,
agent_branch: Optional[Tree],
crew_tree: Optional[Tree],
) -> Optional[Tree]:
"""Handle LLM call started event."""
if not self.verbose:
return None
# Parent for tool usage: LiteAgent > Agent > Task
branch_to_use = (
self.current_lite_agent_branch
or agent_branch
or self.current_task_branch
)
# Render full crew tree when available for consistent live updates
tree_to_use = self.current_crew_tree or crew_tree or branch_to_use
if branch_to_use is None or tree_to_use is None:
# If we don't have a valid branch, default to crew_tree if provided
if crew_tree is not None:
branch_to_use = tree_to_use = crew_tree
else:
return None
# Only add thinking status if we don't have a current tool branch
if self.current_tool_branch is None:
tool_branch = branch_to_use.add("")
self.update_tree_label(tool_branch, "🧠", "Thinking...", "blue")
self.current_tool_branch = tool_branch
self.print(tree_to_use)
self.print()
return tool_branch
return None
def handle_llm_call_completed(
self,
tool_branch: Optional[Tree],
agent_branch: Optional[Tree],
crew_tree: Optional[Tree],
) -> None:
"""Handle LLM call completed event."""
if not self.verbose or tool_branch is None:
return
# Decide which tree to render: prefer full crew tree, else parent branch
tree_to_use = self.current_crew_tree or crew_tree or self.current_task_branch
if tree_to_use is None:
return
# Remove the thinking status node when complete
if "Thinking" in str(tool_branch.label):
parents = [
self.current_lite_agent_branch,
self.current_agent_branch,
self.current_task_branch,
tree_to_use,
]
removed = False
for parent in parents:
if isinstance(parent, Tree) and tool_branch in parent.children:
parent.children.remove(tool_branch)
removed = True
break
# Clear pointer if we just removed the current_tool_branch
if self.current_tool_branch is tool_branch:
self.current_tool_branch = None
if removed:
self.print(tree_to_use)
self.print()
def handle_llm_call_failed(
self, tool_branch: Optional[Tree], error: str, crew_tree: Optional[Tree]
) -> None:
"""Handle LLM call failed event."""
if not self.verbose:
return
# Decide which tree to render: prefer full crew tree, else parent branch
tree_to_use = self.current_crew_tree or crew_tree or self.current_task_branch
# Update tool branch if it exists
if tool_branch:
tool_branch.label = Text("❌ LLM Failed", style="red bold")
if tree_to_use:
self.print(tree_to_use)
self.print()
# Show error panel
error_content = Text()
error_content.append("❌ LLM Call Failed\n", style="red bold")
error_content.append("Error: ", style="white")
error_content.append(str(error), style="red")
self.print_panel(error_content, "LLM Error", "red")
def handle_crew_test_started(
self, crew_name: str, source_id: str, n_iterations: int
) -> Optional[Tree]:
"""Handle crew test started event."""
if not self.verbose:
return None
# Create initial panel
content = Text()
content.append("🧪 Starting Crew Test\n\n", style="blue bold")
content.append("Crew: ", style="white")
content.append(f"{crew_name}\n", style="blue")
content.append("ID: ", style="white")
content.append(str(source_id), style="blue")
content.append("\nIterations: ", style="white")
content.append(str(n_iterations), style="yellow")
self.print()
self.print_panel(content, "Test Execution", "blue")
self.print()
# Create and display the test tree
test_label = Text()
test_label.append("🧪 Test: ", style="blue bold")
test_label.append(crew_name or "Crew", style="blue")
test_label.append("\nStatus: ", style="white")
test_label.append("In Progress", style="yellow")
test_tree = Tree(test_label)
self.add_tree_node(test_tree, "🔄 Running tests...", "yellow")
self.print(test_tree)
self.print()
return test_tree
def handle_crew_test_completed(
self, flow_tree: Optional[Tree], crew_name: str
) -> None:
"""Handle crew test completed event."""
if not self.verbose:
return
if flow_tree:
# Update test tree label to show completion
test_label = Text()
test_label.append("✅ Test: ", style="green bold")
test_label.append(crew_name or "Crew", style="green")
test_label.append("\nStatus: ", style="white")
test_label.append("Completed", style="green bold")
flow_tree.label = test_label
# Update the running tests node
for child in flow_tree.children:
if "Running tests" in str(child.label):
child.label = Text("✅ Tests completed successfully", style="green")
break
self.print(flow_tree)
self.print()
# Create completion panel
completion_content = Text()
completion_content.append("Test Execution Completed\n", style="green bold")
completion_content.append("Crew: ", style="white")
completion_content.append(f"{crew_name}\n", style="green")
completion_content.append("\nStatus: ", style="white")
completion_content.append("Completed", style="green")
self.print_panel(completion_content, "Test Completion", "green")
def handle_crew_train_started(self, crew_name: str, timestamp: str) -> None:
"""Handle crew train started event."""
if not self.verbose:
return
content = Text()
content.append("📋 Crew Training Started\n", style="blue bold")
content.append("Crew: ", style="white")
content.append(f"{crew_name}\n", style="blue")
content.append("Time: ", style="white")
content.append(timestamp, style="blue")
self.print_panel(content, "Training Started", "blue")
self.print()
def handle_crew_train_completed(self, crew_name: str, timestamp: str) -> None:
"""Handle crew train completed event."""
if not self.verbose:
return
content = Text()
content.append("✅ Crew Training Completed\n", style="green bold")
content.append("Crew: ", style="white")
content.append(f"{crew_name}\n", style="green")
content.append("Time: ", style="white")
content.append(timestamp, style="green")
self.print_panel(content, "Training Completed", "green")
self.print()
def handle_crew_train_failed(self, crew_name: str) -> None:
"""Handle crew train failed event."""
if not self.verbose:
return
failure_content = Text()
failure_content.append("❌ Crew Training Failed\n", style="red bold")
failure_content.append("Crew: ", style="white")
failure_content.append(crew_name or "Crew", style="red")
self.print_panel(failure_content, "Training Failure", "red")
self.print()
def handle_crew_test_failed(self, crew_name: str) -> None:
"""Handle crew test failed event."""
if not self.verbose:
return
failure_content = Text()
failure_content.append("❌ Crew Test Failed\n", style="red bold")
failure_content.append("Crew: ", style="white")
failure_content.append(crew_name or "Crew", style="red")
self.print_panel(failure_content, "Test Failure", "red")
self.print()
def create_lite_agent_branch(self, lite_agent_role: str) -> Optional[Tree]:
"""Create and initialize a lite agent branch."""
if not self.verbose:
return None
# Create initial tree for LiteAgent if it doesn't exist
if not self.current_lite_agent_branch:
lite_agent_label = Text()
lite_agent_label.append("🤖 LiteAgent: ", style="cyan bold")
lite_agent_label.append(lite_agent_role, style="cyan")
lite_agent_label.append("\nStatus: ", style="white")
lite_agent_label.append("In Progress", style="yellow")
lite_agent_tree = Tree(lite_agent_label)
self.current_lite_agent_branch = lite_agent_tree
self.print(lite_agent_tree)
self.print()
return self.current_lite_agent_branch
def update_lite_agent_status(
self,
lite_agent_branch: Optional[Tree],
lite_agent_role: str,
status: str = "completed",
**fields: Dict[str, Any],
) -> None:
"""Update lite agent status in the tree."""
if not self.verbose or lite_agent_branch is None:
return
# Determine style based on status
if status == "completed":
prefix, style = "✅ LiteAgent:", "green"
status_text = "Completed"
title = "LiteAgent Completion"
elif status == "failed":
prefix, style = "❌ LiteAgent:", "red"
status_text = "Failed"
title = "LiteAgent Error"
else:
prefix, style = "🤖 LiteAgent:", "yellow"
status_text = "In Progress"
title = "LiteAgent Status"
# Update the tree label
lite_agent_label = Text()
lite_agent_label.append(f"{prefix} ", style=f"{style} bold")
lite_agent_label.append(lite_agent_role, style=style)
lite_agent_label.append("\nStatus: ", style="white")
lite_agent_label.append(status_text, style=f"{style} bold")
lite_agent_branch.label = lite_agent_label
self.print(lite_agent_branch)
self.print()
# Show status panel if additional fields are provided
if fields:
content = self.create_status_content(
f"LiteAgent {status.title()}", lite_agent_role, style, **fields
)
self.print_panel(content, title, style)
def handle_lite_agent_execution(
self,
lite_agent_role: str,
status: str = "started",
error: Any = None,
**fields: Dict[str, Any],
) -> None:
"""Handle lite agent execution events with consistent formatting."""
if not self.verbose:
return
if status == "started":
# Create or get the LiteAgent branch
lite_agent_branch = self.create_lite_agent_branch(lite_agent_role)
if lite_agent_branch and fields:
# Show initial status panel
content = self.create_status_content(
"LiteAgent Session Started", lite_agent_role, "cyan", **fields
)
self.print_panel(content, "LiteAgent Started", "cyan")
else:
# Update existing LiteAgent branch
if error:
fields["Error"] = error
self.update_lite_agent_status(
self.current_lite_agent_branch, lite_agent_role, status, **fields
)
def handle_knowledge_retrieval_started(
self,
agent_branch: Optional[Tree],
crew_tree: Optional[Tree],
) -> Optional[Tree]:
"""Handle knowledge retrieval started event."""
if not self.verbose:
return None
branch_to_use = agent_branch or self.current_lite_agent_branch
tree_to_use = branch_to_use or crew_tree
if branch_to_use is None or tree_to_use is None:
# If we don't have a valid branch, default to crew_tree if provided
if crew_tree is not None:
branch_to_use = tree_to_use = crew_tree
else:
return None
knowledge_branch = branch_to_use.add("")
self.update_tree_label(
knowledge_branch, "🔍", "Knowledge Retrieval Started", "blue"
)
self.print(tree_to_use)
self.print()
return knowledge_branch
def handle_knowledge_retrieval_completed(
self,
agent_branch: Optional[Tree],
crew_tree: Optional[Tree],
retrieved_knowledge: Any,
) -> None:
"""Handle knowledge retrieval completed event."""
if not self.verbose:
return None
branch_to_use = self.current_lite_agent_branch or agent_branch
tree_to_use = branch_to_use or crew_tree
if branch_to_use is None and tree_to_use is not None:
branch_to_use = tree_to_use
if branch_to_use is None or tree_to_use is None:
if retrieved_knowledge:
knowledge_text = str(retrieved_knowledge)
if len(knowledge_text) > 500:
knowledge_text = knowledge_text[:497] + "..."
knowledge_panel = Panel(
Text(knowledge_text, style="white"),
title="📚 Retrieved Knowledge",
border_style="green",
padding=(1, 2),
)
self.print(knowledge_panel)
self.print()
return None
knowledge_branch_found = False
for child in branch_to_use.children:
if "Knowledge Retrieval Started" in str(child.label):
self.update_tree_label(
child, "", "Knowledge Retrieval Completed", "green"
)
knowledge_branch_found = True
break
if not knowledge_branch_found:
for child in branch_to_use.children:
if (
"Knowledge Retrieval" in str(child.label)
and "Started" not in str(child.label)
and "Completed" not in str(child.label)
):
self.update_tree_label(
child, "", "Knowledge Retrieval Completed", "green"
)
knowledge_branch_found = True
break
if not knowledge_branch_found:
knowledge_branch = branch_to_use.add("")
self.update_tree_label(
knowledge_branch, "", "Knowledge Retrieval Completed", "green"
)
self.print(tree_to_use)
if retrieved_knowledge:
knowledge_text = str(retrieved_knowledge)
if len(knowledge_text) > 500:
knowledge_text = knowledge_text[:497] + "..."
knowledge_panel = Panel(
Text(knowledge_text, style="white"),
title="📚 Retrieved Knowledge",
border_style="green",
padding=(1, 2),
)
self.print(knowledge_panel)
self.print()
def handle_knowledge_query_started(
self,
agent_branch: Optional[Tree],
task_prompt: str,
crew_tree: Optional[Tree],
) -> None:
"""Handle knowledge query generated event."""
if not self.verbose:
return None
branch_to_use = self.current_lite_agent_branch or agent_branch
tree_to_use = branch_to_use or crew_tree
if branch_to_use is None or tree_to_use is None:
return None
query_branch = branch_to_use.add("")
self.update_tree_label(
query_branch, "🔎", f"Query: {task_prompt[:50]}...", "yellow"
)
self.print(tree_to_use)
self.print()
def handle_knowledge_query_failed(
self,
agent_branch: Optional[Tree],
error: str,
crew_tree: Optional[Tree],
) -> None:
"""Handle knowledge query failed event."""
if not self.verbose:
return
tree_to_use = self.current_lite_agent_branch or crew_tree
branch_to_use = self.current_lite_agent_branch or agent_branch
if branch_to_use and tree_to_use:
query_branch = branch_to_use.add("")
self.update_tree_label(query_branch, "", "Knowledge Query Failed", "red")
self.print(tree_to_use)
self.print()
# Show error panel
error_content = self.create_status_content(
"Knowledge Query Failed", "Query Error", "red", Error=error
)
self.print_panel(error_content, "Knowledge Error", "red")
def handle_knowledge_query_completed(
self,
agent_branch: Optional[Tree],
crew_tree: Optional[Tree],
) -> None:
"""Handle knowledge query completed event."""
if not self.verbose:
return None
branch_to_use = self.current_lite_agent_branch or agent_branch
tree_to_use = branch_to_use or crew_tree
if branch_to_use is None or tree_to_use is None:
return None
query_branch = branch_to_use.add("")
self.update_tree_label(query_branch, "", "Knowledge Query Completed", "green")
self.print(tree_to_use)
self.print()
def handle_knowledge_search_query_failed(
self,
agent_branch: Optional[Tree],
error: str,
crew_tree: Optional[Tree],
) -> None:
"""Handle knowledge search query failed event."""
if not self.verbose:
return
tree_to_use = self.current_lite_agent_branch or crew_tree
branch_to_use = self.current_lite_agent_branch or agent_branch
if branch_to_use and tree_to_use:
query_branch = branch_to_use.add("")
self.update_tree_label(query_branch, "", "Knowledge Search Failed", "red")
self.print(tree_to_use)
self.print()
# Show error panel
error_content = self.create_status_content(
"Knowledge Search Failed", "Search Error", "red", Error=error
)
self.print_panel(error_content, "Search Error", "red")
# ----------- AGENT REASONING EVENTS -----------
def handle_reasoning_started(
self,
agent_branch: Optional[Tree],
attempt: int,
crew_tree: Optional[Tree],
) -> Optional[Tree]:
"""Handle agent reasoning started (or refinement) event."""
if not self.verbose:
return None
# Prefer LiteAgent > Agent > Task branch as the parent for reasoning
branch_to_use = (
self.current_lite_agent_branch
or agent_branch
or self.current_task_branch
)
# We always want to render the full crew tree when possible so the
# Live view updates coherently. Fallbacks: crew tree → branch itself.
tree_to_use = self.current_crew_tree or crew_tree or branch_to_use
if branch_to_use is None:
# Nothing to attach to, abort
return None
# Reuse existing reasoning branch if present
reasoning_branch = self.current_reasoning_branch
if reasoning_branch is None:
reasoning_branch = branch_to_use.add("")
self.current_reasoning_branch = reasoning_branch
# Build label text depending on attempt
status_text = (
f"Reasoning (Attempt {attempt})" if attempt > 1 else "Reasoning..."
)
self.update_tree_label(reasoning_branch, "🧠", status_text, "blue")
self.print(tree_to_use)
self.print()
return reasoning_branch
def handle_reasoning_completed(
self,
plan: str,
ready: bool,
crew_tree: Optional[Tree],
) -> None:
"""Handle agent reasoning completed event."""
if not self.verbose:
return
reasoning_branch = self.current_reasoning_branch
tree_to_use = (
self.current_crew_tree
or self.current_lite_agent_branch
or self.current_task_branch
or crew_tree
)
style = "green" if ready else "yellow"
status_text = "Reasoning Completed" if ready else "Reasoning Completed (Not Ready)"
if reasoning_branch is not None:
self.update_tree_label(reasoning_branch, "", status_text, style)
if tree_to_use is not None:
self.print(tree_to_use)
# Show plan in a panel (trim very long plans)
if plan:
plan_panel = Panel(
Text(plan, style="white"),
title="🧠 Reasoning Plan",
border_style=style,
padding=(1, 2),
)
self.print(plan_panel)
self.print()
# Clear stored branch after completion
self.current_reasoning_branch = None
def handle_reasoning_failed(
self,
error: str,
crew_tree: Optional[Tree],
) -> None:
"""Handle agent reasoning failure event."""
if not self.verbose:
return
reasoning_branch = self.current_reasoning_branch
tree_to_use = (
self.current_crew_tree
or self.current_lite_agent_branch
or self.current_task_branch
or crew_tree
)
if reasoning_branch is not None:
self.update_tree_label(reasoning_branch, "", "Reasoning Failed", "red")
if tree_to_use is not None:
self.print(tree_to_use)
# Error panel
error_content = self.create_status_content(
"Reasoning Failed",
"Error",
"red",
Error=error,
)
self.print_panel(error_content, "Reasoning Error", "red")
# Clear stored branch after failure
self.current_reasoning_branch = None