Files
crewAI/docs/en/learn/a2ui.mdx
Greyson LaLonde f10d320ddb feat(a2ui): add A2UI extension with v0.8/v0.9 support, schemas, and docs
Introduce the A2UI extension for declarative UI generation, including
support for both v0.8 and v0.9 protocol specs. Add A2UI content type
integration in A2A utils, along with schema definitions, catalog models,
and client extension improvements.

Enhance models with explicit defaults, field descriptions, and ConfigDict,
and improve typing and instance state handling across the extension.

Add schema conformance tests and align test structure.

Add and register A2UI documentation, including extension guide and
navigation updates.
2026-04-02 04:46:07 +08:00

345 lines
10 KiB
Plaintext

---
title: Agent-to-UI (A2UI) Protocol
description: Enable agents to generate declarative UI surfaces for rich client rendering via the A2UI extension.
icon: window-restore
mode: "wide"
---
## A2UI Overview
A2UI is a declarative UI protocol extension for [A2A](/en/learn/a2a-agent-delegation) that lets agents emit structured JSON messages describing interactive surfaces. Clients receive these messages and render them as rich UI components — forms, cards, lists, modals, and more — without the agent needing to know anything about the client's rendering stack.
A2UI is built on the A2A extension mechanism and identified by the URI `https://a2ui.org/a2a-extension/a2ui/v0.8`.
<Note>
A2UI requires the `a2a-sdk` package. Install with: `uv add 'crewai[a2a]'` or `pip install 'crewai[a2a]'`
</Note>
## How It Works
1. The **server extension** scans agent output for A2UI JSON objects
2. Valid messages are wrapped as `DataPart` entries with the `application/json+a2ui` MIME type
3. The **client extension** augments the agent's system prompt with A2UI instructions and the component catalog
4. The client tracks surface state (active surfaces and data models) across conversation turns
## Server Setup
Add `A2UIServerExtension` to your `A2AServerConfig` to enable A2UI output:
```python Code
from crewai import Agent
from crewai.a2a import A2AServerConfig
from crewai.a2a.extensions.a2ui import A2UIServerExtension
agent = Agent(
role="Dashboard Agent",
goal="Present data through interactive UI surfaces",
backstory="Expert at building clear, actionable dashboards",
llm="gpt-4o",
a2a=A2AServerConfig(
url="https://your-server.com",
server_extensions=[A2UIServerExtension()],
),
)
```
### Server Extension Options
<ParamField path="catalog_ids" type="list[str] | None" default="None">
Component catalog identifiers the server supports. When set, only these catalogs are advertised to clients.
</ParamField>
<ParamField path="accept_inline_catalogs" type="bool" default="False">
Whether to accept inline catalog definitions from clients in addition to named catalogs.
</ParamField>
## Client Setup
Add `A2UIClientExtension` to your `A2AClientConfig` to enable A2UI rendering:
```python Code
from crewai import Agent
from crewai.a2a import A2AClientConfig
from crewai.a2a.extensions.a2ui import A2UIClientExtension
agent = Agent(
role="UI Coordinator",
goal="Coordinate tasks and render agent responses as rich UI",
backstory="Expert at presenting agent output in interactive formats",
llm="gpt-4o",
a2a=A2AClientConfig(
endpoint="https://dashboard-agent.example.com/.well-known/agent-card.json",
client_extensions=[A2UIClientExtension()],
),
)
```
### Client Extension Options
<ParamField path="catalog_id" type="str | None" default="None">
Preferred component catalog identifier. Defaults to `"standard (v0.8)"` when not set.
</ParamField>
<ParamField path="allowed_components" type="list[str] | None" default="None">
Restrict which components the agent may use. When `None`, all 18 standard catalog components are available.
</ParamField>
## Message Types
A2UI defines four server-to-client message types. Each message targets a **surface** identified by `surfaceId`.
<Tabs>
<Tab title="beginRendering">
Initializes a new surface with a root component and optional styles.
```json
{
"beginRendering": {
"surfaceId": "dashboard-1",
"root": "main-column",
"catalogId": "standard (v0.8)",
"styles": {
"primaryColor": "#EB6658"
}
}
}
```
</Tab>
<Tab title="surfaceUpdate">
Sends or updates one or more components on an existing surface.
```json
{
"surfaceUpdate": {
"surfaceId": "dashboard-1",
"components": [
{
"id": "main-column",
"component": {
"Column": {
"children": { "explicitList": ["title", "content"] },
"alignment": "start"
}
}
},
{
"id": "title",
"component": {
"Text": {
"text": { "literalString": "Dashboard" },
"usageHint": "h1"
}
}
}
]
}
}
```
</Tab>
<Tab title="dataModelUpdate">
Updates the data model bound to a surface, enabling dynamic content.
```json
{
"dataModelUpdate": {
"surfaceId": "dashboard-1",
"path": "/data/model",
"contents": [
{
"key": "userName",
"valueString": "Alice"
},
{
"key": "score",
"valueNumber": 42
}
]
}
}
```
</Tab>
<Tab title="deleteSurface">
Removes a surface and all its components.
```json
{
"deleteSurface": {
"surfaceId": "dashboard-1"
}
}
```
</Tab>
</Tabs>
## Component Catalog
A2UI ships with 18 standard components organized into three categories:
### Content
| Component | Description | Required Fields |
|-----------|-------------|-----------------|
| **Text** | Renders text with optional heading/body hints | `text` (StringBinding) |
| **Image** | Displays an image with fit and size options | `url` (StringBinding) |
| **Icon** | Renders a named icon from a set of 47 icons | `name` (IconBinding) |
| **Video** | Embeds a video player | `url` (StringBinding) |
| **AudioPlayer** | Embeds an audio player with optional description | `url` (StringBinding) |
### Layout
| Component | Description | Required Fields |
|-----------|-------------|-----------------|
| **Row** | Horizontal flex container | `children` (ChildrenDef) |
| **Column** | Vertical flex container | `children` (ChildrenDef) |
| **List** | Scrollable list (vertical or horizontal) | `children` (ChildrenDef) |
| **Card** | Elevated container for a single child | `child` (str) |
| **Tabs** | Tabbed container | `tabItems` (list of TabItem) |
| **Divider** | Visual separator (horizontal or vertical) | — |
| **Modal** | Overlay triggered by an entry point | `entryPointChild`, `contentChild` (str) |
### Interactive
| Component | Description | Required Fields |
|-----------|-------------|-----------------|
| **Button** | Clickable button that triggers an action | `child` (str), `action` (Action) |
| **CheckBox** | Boolean toggle with a label | `label` (StringBinding), `value` (BooleanBinding) |
| **TextField** | Text input with type and validation options | `label` (StringBinding) |
| **DateTimeInput** | Date and/or time picker | `value` (StringBinding) |
| **MultipleChoice** | Selection from a list of options | `selections` (ArrayBinding), `options` (list) |
| **Slider** | Numeric range slider | `value` (NumberBinding) |
## Data Binding
Components reference values through **bindings** rather than raw literals. This allows surfaces to update dynamically when the data model changes.
There are two ways to bind a value:
- **Literal values** — hardcoded directly in the component definition
- **Path references** — point to a key in the surface's data model
```json
{
"surfaceUpdate": {
"surfaceId": "profile-1",
"components": [
{
"id": "greeting",
"component": {
"Text": {
"text": { "path": "/data/model/userName" },
"usageHint": "h2"
}
}
},
{
"id": "status",
"component": {
"Text": {
"text": { "literalString": "Online" },
"usageHint": "caption"
}
}
}
]
}
}
```
In this example, `greeting` reads the user's name from the data model (updated via `dataModelUpdate`), while `status` uses a hardcoded literal.
## Handling User Actions
Interactive components like `Button` trigger `userAction` events that flow back to the server. Each action includes a `name`, the originating `surfaceId` and `sourceComponentId`, and an optional `context` with key-value pairs.
```json
{
"userAction": {
"name": "submitForm",
"surfaceId": "form-1",
"sourceComponentId": "submit-btn",
"timestamp": "2026-03-12T10:00:00Z",
"context": {
"selectedOption": "optionA"
}
}
}
```
Action context values can also use path bindings to send current data model values back to the server:
```json
{
"Button": {
"child": "confirm-label",
"action": {
"name": "confirm",
"context": [
{
"key": "currentScore",
"value": { "path": "/data/model/score" }
}
]
}
}
}
```
## Validation
Use `validate_a2ui_message` to validate server-to-client messages and `validate_a2ui_event` for client-to-server events:
```python Code
from crewai.a2a.extensions.a2ui import validate_a2ui_message
from crewai.a2a.extensions.a2ui.validator import (
validate_a2ui_event,
A2UIValidationError,
)
# Validate a server message
try:
msg = validate_a2ui_message({"beginRendering": {"surfaceId": "s1", "root": "r1"}})
except A2UIValidationError as exc:
print(exc.errors)
# Validate a client event
try:
event = validate_a2ui_event({
"userAction": {
"name": "click",
"surfaceId": "s1",
"sourceComponentId": "btn-1",
"timestamp": "2026-03-12T10:00:00Z",
}
})
except A2UIValidationError as exc:
print(exc.errors)
```
## Best Practices
<CardGroup cols={2}>
<Card title="Start Simple" icon="play">
Begin with a `beginRendering` message and a single `surfaceUpdate`. Add data binding and interactivity once the basic flow works.
</Card>
<Card title="Use Data Binding for Dynamic Content" icon="arrows-rotate">
Prefer path bindings over literal values for content that changes. Use `dataModelUpdate` to push new values without resending the full component tree.
</Card>
<Card title="Filter Components" icon="filter">
Use the `allowed_components` option on `A2UIClientExtension` to restrict which components the agent may emit, reducing prompt size and keeping output predictable.
</Card>
<Card title="Validate Messages" icon="check">
Use `validate_a2ui_message` and `validate_a2ui_event` to catch malformed payloads early, especially when building custom integrations.
</Card>
</CardGroup>
## Learn More
- [A2A Agent Delegation](/en/learn/a2a-agent-delegation) — configure agents for remote delegation via the A2A protocol
- [A2A Protocol Documentation](https://a2a-protocol.org) — official protocol specification