Files
crewAI/src/crewai/utilities/events/crewai_event_bus.py
Lorenze Jay 1b5cc08abe Enhance event handling for tool usage and agent execution
- Add new events for tool usage: ToolSelectionErrorEvent, ToolValidateInputErrorEvent
- Improve error tracking and event emission in ToolUsage and LLM classes
- Update AgentExecutionStartedEvent to use task_prompt instead of inputs
- Add comprehensive test coverage for new event types and error scenarios
2025-02-18 14:13:18 -08:00

114 lines
3.6 KiB
Python

import threading
from contextlib import contextmanager
from typing import Any, Callable, Dict, List, Type, TypeVar, cast
from blinker import Signal
from crewai.utilities.events.crew_events import CrewEvent
from crewai.utilities.events.event_types import EventTypes
EventT = TypeVar("EventT", bound=CrewEvent)
class CrewAIEventsBus:
"""
A singleton event bus that uses blinker signals for event handling.
Allows both internal (Flow/Crew) and external event handling.
"""
_instance = None
_lock = threading.Lock()
def __new__(cls):
if cls._instance is None:
with cls._lock:
if cls._instance is None: # prevent race condition
cls._instance = super(CrewAIEventsBus, cls).__new__(cls)
cls._instance._initialize()
return cls._instance
def _initialize(self) -> None:
"""Initialize the event bus internal state"""
self._signal = Signal("crewai_event_bus")
self._handlers: Dict[Type[CrewEvent], List[Callable]] = {}
def on(
self, event_type: Type[EventT]
) -> Callable[[Callable[[Any, EventT], None]], Callable[[Any, EventT], None]]:
"""
Decorator to register an event handler for a specific event type.
Usage:
@crewai_event_bus.on(AgentExecutionCompletedEvent)
def on_agent_execution_completed(
source: Any, event: AgentExecutionCompletedEvent
):
print(f"👍 Agent '{event.agent}' completed task")
print(f" Output: {event.output}")
"""
def decorator(
handler: Callable[[Any, EventT], None],
) -> Callable[[Any, EventT], None]:
if event_type not in self._handlers:
self._handlers[event_type] = []
self._handlers[event_type].append(
cast(Callable[[Any, EventT], None], handler)
)
return handler
return decorator
def emit(self, source: Any, event: CrewEvent) -> None:
"""
Emit an event to all registered handlers
Args:
source: The object emitting the event
event: The event instance to emit
"""
event_type = type(event)
if event_type in self._handlers:
for handler in self._handlers[event_type]:
handler(source, event)
self._signal.send(source, event=event)
def clear_handlers(self) -> None:
"""Clear all registered event handlers - useful for testing"""
self._handlers.clear()
def register_handler(
self, event_type: Type[EventTypes], handler: Callable[[Any, EventTypes], None]
) -> None:
"""Register an event handler for a specific event type"""
if event_type not in self._handlers:
self._handlers[event_type] = []
self._handlers[event_type].append(
cast(Callable[[Any, EventTypes], None], handler)
)
@contextmanager
def scoped_handlers(self):
"""
Context manager for temporary event handling scope.
Useful for testing or temporary event handling.
Usage:
with crewai_event_bus.scoped_handlers():
@crewai_event_bus.on(CrewKickoffStarted)
def temp_handler(source, event):
print("Temporary handler")
# Do stuff...
# Handlers are cleared after the context
"""
previous_handlers = self._handlers.copy()
self._handlers.clear()
try:
yield
finally:
self._handlers = previous_handlers
# Global instance
crewai_event_bus = CrewAIEventsBus()