from typing import Any, Dict, Optional from rich.console import Console from rich.panel import Panel from rich.text import Text from rich.tree import Tree from rich.live import Live class ConsoleFormatter: current_crew_tree: Optional[Tree] = None current_task_branch: Optional[Tree] = None current_agent_branch: Optional[Tree] = None current_tool_branch: Optional[Tree] = None current_flow_tree: Optional[Tree] = None current_method_branch: Optional[Tree] = None current_lite_agent_branch: Optional[Tree] = None tool_usage_counts: Dict[str, int] = {} current_reasoning_branch: Optional[Tree] = None # Track reasoning status _live_paused: bool = False current_llm_tool_tree: Optional[Tree] = None def __init__(self, verbose: bool = False): self.console = Console(width=None) self.verbose = verbose # Live instance to dynamically update a Tree renderable (e.g. the Crew tree) # When multiple Tree objects are printed sequentially we reuse this Live # instance so the previous render is replaced instead of writing a new one. # Once any non-Tree renderable is printed we stop the Live session so the # final Tree persists on the terminal. self._live: Optional[Live] = None def create_panel(self, content: Text, title: str, style: str = "blue") -> Panel: """Create a standardized panel with consistent styling.""" return Panel( content, title=title, border_style=style, padding=(1, 2), ) def create_status_content( self, title: str, name: str, status_style: str = "blue", **fields ) -> Text: """Create standardized status content with consistent formatting.""" content = Text() content.append(f"{title}\n", style=f"{status_style} bold") content.append("Name: ", style="white") content.append(f"{name}\n", style=status_style) for label, value in fields.items(): content.append(f"{label}: ", style="white") content.append( f"{value}\n", style=fields.get(f"{label}_style", status_style) ) return content def update_tree_label( self, tree: Tree, prefix: str, name: str, style: str = "blue", status: Optional[str] = None, ) -> None: """Update tree label with consistent formatting.""" label = Text() label.append(f"{prefix} ", style=f"{style} bold") label.append(name, style=style) if status: label.append("\nStatus: ", style="white") label.append(status, style=f"{style} bold") tree.label = label def add_tree_node(self, parent: Tree, text: str, style: str = "yellow") -> Tree: """Add a node to the tree with consistent styling.""" return parent.add(Text(text, style=style)) def print(self, *args, **kwargs) -> None: """Custom print that replaces consecutive Tree renders. * If the argument is a single ``Tree`` instance, we either start a ``Live`` session (first tree) or update the existing one (subsequent trees). This results in the tree being rendered in-place instead of being appended repeatedly to the log. * A blank call (no positional arguments) is ignored while a Live session is active so it does not prematurely terminate the tree rendering. * Any other renderable will terminate the Live session (if one is active) so the last tree stays on screen and the new content is printed normally. """ # Case 1: updating / starting live Tree rendering if len(args) == 1 and isinstance(args[0], Tree): tree = args[0] if not self._live: # Start a new Live session for the first tree self._live = Live(tree, console=self.console, refresh_per_second=4) self._live.start() else: # Update existing Live session self._live.update(tree, refresh=True) return # Nothing else to do # Case 2: blank line while a live session is running โ€“ ignore so we # don't break the in-place rendering behaviour if len(args) == 0 and self._live: return # Case 3: printing something other than a Tree โ†’ terminate live session if self._live: self._live.stop() self._live = None # Finally, pass through to the regular Console.print implementation self.console.print(*args, **kwargs) def pause_live_updates(self) -> None: """Pause Live session updates to allow for human input without interference.""" if not self._live_paused: if self._live: self._live.stop() self._live = None self._live_paused = True def resume_live_updates(self) -> None: """Resume Live session updates after human input is complete.""" if self._live_paused: self._live_paused = False def print_panel( self, content: Text, title: str, style: str = "blue", is_flow: bool = False ) -> None: """Print a panel with consistent formatting if verbose is enabled.""" panel = self.create_panel(content, title, style) if is_flow: self.print(panel) self.print() else: if self.verbose: self.print(panel) self.print() def update_crew_tree( self, tree: Optional[Tree], crew_name: str, source_id: str, status: str = "completed", ) -> None: """Handle crew tree updates with consistent formatting.""" if not self.verbose or tree is None: return if status == "completed": prefix, style = "โœ… Crew:", "green" title = "Crew Completion" content_title = "Crew Execution Completed" elif status == "failed": prefix, style = "โŒ Crew:", "red" title = "Crew Failure" content_title = "Crew Execution Failed" else: prefix, style = "๐Ÿš€ Crew:", "cyan" title = "Crew Execution" content_title = "Crew Execution Started" self.update_tree_label( tree, prefix, crew_name or "Crew", style, ) content = self.create_status_content( content_title, crew_name or "Crew", style, ID=source_id, ) self.print_panel(content, title, style) def create_crew_tree(self, crew_name: str, source_id: str) -> Optional[Tree]: """Create and initialize a new crew tree with initial status.""" if not self.verbose: return None tree = Tree( Text("๐Ÿš€ Crew: ", style="cyan bold") + Text(crew_name, style="cyan") ) content = self.create_status_content( "Crew Execution Started", crew_name, "cyan", ID=source_id, ) self.print_panel(content, "Crew Execution Started", "cyan") # Set the current_crew_tree attribute directly self.current_crew_tree = tree return tree def create_task_branch( self, crew_tree: Optional[Tree], task_id: str ) -> Optional[Tree]: """Create and initialize a task branch.""" if not self.verbose: return None task_content = Text() task_content.append(f"๐Ÿ“‹ Task: {task_id}", style="yellow bold") task_content.append("\nStatus: ", style="white") task_content.append("Executing Task...", style="yellow dim") task_branch = None if crew_tree: task_branch = crew_tree.add(task_content) self.print(crew_tree) else: self.print_panel(task_content, "Task Started", "yellow") self.print() # Set the current_task_branch attribute directly self.current_task_branch = task_branch return task_branch def update_task_status( self, crew_tree: Optional[Tree], task_id: str, agent_role: str, status: str = "completed", ) -> None: """Update task status in the tree.""" if not self.verbose or crew_tree is None: return if status == "completed": style = "green" status_text = "โœ… Completed" panel_title = "Task Completion" else: style = "red" status_text = "โŒ Failed" panel_title = "Task Failure" # Update tree label for branch in crew_tree.children: if str(task_id) in str(branch.label): # Build label without introducing stray blank lines task_content = Text() # First line: Task ID task_content.append(f"๐Ÿ“‹ Task: {task_id}", style=f"{style} bold") # Second line: Assigned to task_content.append("\nAssigned to: ", style="white") task_content.append(agent_role, style=style) # Third line: Status task_content.append("\nStatus: ", style="white") task_content.append(status_text, style=f"{style} bold") branch.label = task_content self.print(crew_tree) break # Show status panel content = self.create_status_content( f"Task {status.title()}", str(task_id), style, Agent=agent_role ) self.print_panel(content, panel_title, style) def create_agent_branch( self, task_branch: Optional[Tree], agent_role: str, crew_tree: Optional[Tree] ) -> Optional[Tree]: """Create and initialize an agent branch.""" if not self.verbose or not task_branch or not crew_tree: return None # Instead of creating a separate Agent node, we treat the task branch # itself as the logical agent branch so that Reasoning/Tool nodes are # nested under the task without an extra visual level. # Store the task branch as the current_agent_branch for future nesting. self.current_agent_branch = task_branch # No additional tree modification needed; return the task branch so # caller logic remains unchanged. return task_branch def update_agent_status( self, agent_branch: Optional[Tree], agent_role: str, crew_tree: Optional[Tree], status: str = "completed", ) -> None: """Update agent status in the tree.""" # We no longer render a separate agent branch, so this method simply # updates the stored branch reference (already the task branch) without # altering the tree. Keeping it a no-op avoids duplicate status lines. return def create_flow_tree(self, flow_name: str, flow_id: str) -> Optional[Tree]: """Create and initialize a flow tree.""" content = self.create_status_content( "Starting Flow Execution", flow_name, "blue", ID=flow_id ) self.print_panel(content, "Flow Execution", "blue", is_flow=True) # Create initial tree with flow ID flow_label = Text() flow_label.append("๐ŸŒŠ Flow: ", style="blue bold") flow_label.append(flow_name, style="blue") flow_label.append("\nID: ", style="white") flow_label.append(flow_id, style="blue") flow_tree = Tree(flow_label) self.add_tree_node(flow_tree, "โœจ Created", "blue") self.add_tree_node(flow_tree, "โœ… Initialization Complete", "green") return flow_tree def start_flow(self, flow_name: str, flow_id: str) -> Optional[Tree]: """Initialize a flow execution tree.""" flow_tree = Tree("") flow_label = Text() flow_label.append("๐ŸŒŠ Flow: ", style="blue bold") flow_label.append(flow_name, style="blue") flow_label.append("\nID: ", style="white") flow_label.append(flow_id, style="blue") flow_tree.label = flow_label self.add_tree_node(flow_tree, "๐Ÿง  Starting Flow...", "yellow") self.print(flow_tree) self.print() self.current_flow_tree = flow_tree return flow_tree def update_flow_status( self, flow_tree: Optional[Tree], flow_name: str, flow_id: str, status: str = "completed", ) -> None: """Update flow status in the tree.""" if flow_tree is None: return # Update main flow label self.update_tree_label( flow_tree, "โœ… Flow Finished:" if status == "completed" else "โŒ Flow Failed:", flow_name, "green" if status == "completed" else "red", ) # Update initialization node status for child in flow_tree.children: if "Starting Flow" in str(child.label): child.label = Text( ( "โœ… Flow Completed" if status == "completed" else "โŒ Flow Failed" ), style="green" if status == "completed" else "red", ) break content = self.create_status_content( ( "Flow Execution Completed" if status == "completed" else "Flow Execution Failed" ), flow_name, "green" if status == "completed" else "red", ID=flow_id, ) self.print(flow_tree) self.print_panel( content, "Flow Completion", "green" if status == "completed" else "red" ) def update_method_status( self, method_branch: Optional[Tree], flow_tree: Optional[Tree], method_name: str, status: str = "running", ) -> Optional[Tree]: """Update method status in the flow tree.""" if not flow_tree: return None if status == "running": prefix, style = "๐Ÿ”„ Running:", "yellow" elif status == "completed": prefix, style = "โœ… Completed:", "green" # Update initialization node when a method completes successfully for child in flow_tree.children: if "Starting Flow" in str(child.label): child.label = Text("Flow Method Step", style="white") break else: prefix, style = "โŒ Failed:", "red" # Update initialization node on failure for child in flow_tree.children: if "Starting Flow" in str(child.label): child.label = Text("โŒ Flow Step Failed", style="red") break if not method_branch: # Find or create method branch for branch in flow_tree.children: if method_name in str(branch.label): method_branch = branch break if not method_branch: method_branch = flow_tree.add("") method_branch.label = Text(prefix, style=f"{style} bold") + Text( f" {method_name}", style=style ) self.print(flow_tree) self.print() return method_branch def get_llm_tree(self, tool_name: str): text = Text() text.append(f"๐Ÿ”ง Using {tool_name} from LLM available_function", style="yellow") tree = self.current_flow_tree or self.current_crew_tree if tree: tree.add(text) return tree or Tree(text) def handle_llm_tool_usage_started( self, tool_name: str, ): tree = self.get_llm_tree(tool_name) self.add_tree_node(tree, "๐Ÿ”„ Tool Usage Started", "green") self.print(tree) self.print() return tree def handle_llm_tool_usage_finished( self, tool_name: str, ): tree = self.get_llm_tree(tool_name) self.add_tree_node(tree, "โœ… Tool Usage Completed", "green") self.print(tree) self.print() def handle_llm_tool_usage_error( self, tool_name: str, error: str, ): tree = self.get_llm_tree(tool_name) self.add_tree_node(tree, "โŒ Tool Usage Failed", "red") self.print(tree) self.print() error_content = self.create_status_content( "Tool Usage Failed", tool_name, "red", Error=error ) self.print_panel(error_content, "Tool Error", "red") def handle_tool_usage_started( self, agent_branch: Optional[Tree], tool_name: str, crew_tree: Optional[Tree], ) -> Optional[Tree]: """Handle tool usage started event.""" if not self.verbose: return None # Parent for tool usage: LiteAgent > Agent > Task branch_to_use = ( self.current_lite_agent_branch or agent_branch or self.current_task_branch ) # Render full crew tree when available for consistent live updates tree_to_use = self.current_crew_tree or crew_tree or branch_to_use if branch_to_use is None or tree_to_use is None: # If we don't have a valid branch, default to crew_tree if provided if crew_tree is not None: branch_to_use = tree_to_use = crew_tree else: return None # Update tool usage count self.tool_usage_counts[tool_name] = self.tool_usage_counts.get(tool_name, 0) + 1 # Find or create tool node tool_branch = self.current_tool_branch if tool_branch is None: tool_branch = branch_to_use.add("") self.current_tool_branch = tool_branch # Update label with current count self.update_tree_label( tool_branch, "๐Ÿ”ง", f"Using {tool_name} ({self.tool_usage_counts[tool_name]})", "yellow", ) # Print updated tree immediately self.print(tree_to_use) self.print() return tool_branch def handle_tool_usage_finished( self, tool_branch: Optional[Tree], tool_name: str, crew_tree: Optional[Tree], ) -> None: """Handle tool usage finished event.""" if not self.verbose or tool_branch is None: return # Decide which tree to render: prefer full crew tree, else parent branch tree_to_use = self.current_crew_tree or crew_tree or self.current_task_branch if tree_to_use is None: return # Update the existing tool node's label self.update_tree_label( tool_branch, "๐Ÿ”ง", f"Used {tool_name} ({self.tool_usage_counts[tool_name]})", "green", ) # Clear the current tool branch as we're done with it self.current_tool_branch = None # Only print if we have a valid tree and the tool node is still in it if isinstance(tree_to_use, Tree) and tool_branch in tree_to_use.children: self.print(tree_to_use) self.print() def handle_tool_usage_error( self, tool_branch: Optional[Tree], tool_name: str, error: str, crew_tree: Optional[Tree], ) -> None: """Handle tool usage error event.""" if not self.verbose: return # Decide which tree to render: prefer full crew tree, else parent branch tree_to_use = self.current_crew_tree or crew_tree or self.current_task_branch if tool_branch: self.update_tree_label( tool_branch, "๐Ÿ”ง Failed", f"{tool_name} ({self.tool_usage_counts[tool_name]})", "red", ) if tree_to_use: self.print(tree_to_use) self.print() # Show error panel error_content = self.create_status_content( "Tool Usage Failed", tool_name, "red", Error=error ) self.print_panel(error_content, "Tool Error", "red") def handle_llm_call_started( self, agent_branch: Optional[Tree], crew_tree: Optional[Tree], ) -> Optional[Tree]: """Handle LLM call started event.""" if not self.verbose: return None # Parent for tool usage: LiteAgent > Agent > Task branch_to_use = ( self.current_lite_agent_branch or agent_branch or self.current_task_branch ) # Render full crew tree when available for consistent live updates tree_to_use = self.current_crew_tree or crew_tree or branch_to_use if branch_to_use is None or tree_to_use is None: # If we don't have a valid branch, default to crew_tree if provided if crew_tree is not None: branch_to_use = tree_to_use = crew_tree else: return None # Only add thinking status if we don't have a current tool branch # or if the current tool branch is not a thinking node should_add_thinking = ( self.current_tool_branch is None or "Thinking" not in str(self.current_tool_branch.label) ) if should_add_thinking: tool_branch = branch_to_use.add("") self.update_tree_label(tool_branch, "๐Ÿง ", "Thinking...", "blue") self.current_tool_branch = tool_branch self.print(tree_to_use) self.print() return tool_branch # Return the existing tool branch if it's already a thinking node return self.current_tool_branch def handle_llm_call_completed( self, tool_branch: Optional[Tree], agent_branch: Optional[Tree], crew_tree: Optional[Tree], ) -> None: """Handle LLM call completed event.""" if not self.verbose: return # Decide which tree to render: prefer full crew tree, else parent branch tree_to_use = self.current_crew_tree or crew_tree or self.current_task_branch if tree_to_use is None: return # Try to remove the thinking status node - first try the provided tool_branch thinking_branch_to_remove = None removed = False # Method 1: Use the provided tool_branch if it's a thinking node if tool_branch is not None and "Thinking" in str(tool_branch.label): thinking_branch_to_remove = tool_branch # Method 2: Fallback - search for any thinking node if tool_branch is None or not thinking if thinking_branch_to_remove is None: parents = [ self.current_lite_agent_branch, self.current_agent_branch, self.current_task_branch, tree_to_use, ] for parent in parents: if isinstance(parent, Tree): for child in parent.children: if "Thinking" in str(child.label): thinking_branch_to_remove = child break if thinking_branch_to_remove: break # Remove the thinking node if found if thinking_branch_to_remove: parents = [ self.current_lite_agent_branch, self.current_agent_branch, self.current_task_branch, tree_to_use, ] for parent in parents: if isinstance(parent, Tree) and thinking_branch_to_remove in parent.children: parent.children.remove(thinking_branch_to_remove) removed = True break # Clear pointer if we just removed the current_tool_branch if self.current_tool_branch is thinking_branch_to_remove: self.current_tool_branch = None if removed: self.print(tree_to_use) self.print() def handle_llm_call_failed( self, tool_branch: Optional[Tree], error: str, crew_tree: Optional[Tree] ) -> None: """Handle LLM call failed event.""" if not self.verbose: return # Decide which tree to render: prefer full crew tree, else parent branch tree_to_use = self.current_crew_tree or crew_tree or self.current_task_branch # Find the thinking branch to update (similar to completion logic) thinking_branch_to_update = None # Method 1: Use the provided tool_branch if it's a thinking node if tool_branch is not None and "Thinking" in str(tool_branch.label): thinking_branch_to_update = tool_branch # Method 2: Fallback - search for any thinking node if tool_branch is None or not thinking if thinking_branch_to_update is None: parents = [ self.current_lite_agent_branch, self.current_agent_branch, self.current_task_branch, tree_to_use, ] for parent in parents: if isinstance(parent, Tree): for child in parent.children: if "Thinking" in str(child.label): thinking_branch_to_update = child break if thinking_branch_to_update: break # Update the thinking branch to show failure if thinking_branch_to_update: thinking_branch_to_update.label = Text("โŒ LLM Failed", style="red bold") # Clear the current_tool_branch reference if self.current_tool_branch is thinking_branch_to_update: self.current_tool_branch = None if tree_to_use: self.print(tree_to_use) self.print() # Show error panel error_content = Text() error_content.append("โŒ LLM Call Failed\n", style="red bold") error_content.append("Error: ", style="white") error_content.append(str(error), style="red") self.print_panel(error_content, "LLM Error", "red") def handle_crew_test_started( self, crew_name: str, source_id: str, n_iterations: int ) -> Optional[Tree]: """Handle crew test started event.""" if not self.verbose: return None # Create initial panel content = Text() content.append("๐Ÿงช Starting Crew Test\n\n", style="blue bold") content.append("Crew: ", style="white") content.append(f"{crew_name}\n", style="blue") content.append("ID: ", style="white") content.append(str(source_id), style="blue") content.append("\nIterations: ", style="white") content.append(str(n_iterations), style="yellow") self.print() self.print_panel(content, "Test Execution", "blue") self.print() # Create and display the test tree test_label = Text() test_label.append("๐Ÿงช Test: ", style="blue bold") test_label.append(crew_name or "Crew", style="blue") test_label.append("\nStatus: ", style="white") test_label.append("In Progress", style="yellow") test_tree = Tree(test_label) self.add_tree_node(test_tree, "๐Ÿ”„ Running tests...", "yellow") self.print(test_tree) self.print() return test_tree def handle_crew_test_completed( self, flow_tree: Optional[Tree], crew_name: str ) -> None: """Handle crew test completed event.""" if not self.verbose: return if flow_tree: # Update test tree label to show completion test_label = Text() test_label.append("โœ… Test: ", style="green bold") test_label.append(crew_name or "Crew", style="green") test_label.append("\nStatus: ", style="white") test_label.append("Completed", style="green bold") flow_tree.label = test_label # Update the running tests node for child in flow_tree.children: if "Running tests" in str(child.label): child.label = Text("โœ… Tests completed successfully", style="green") break self.print(flow_tree) self.print() # Create completion panel completion_content = Text() completion_content.append("Test Execution Completed\n", style="green bold") completion_content.append("Crew: ", style="white") completion_content.append(f"{crew_name}\n", style="green") completion_content.append("\nStatus: ", style="white") completion_content.append("Completed", style="green") self.print_panel(completion_content, "Test Completion", "green") def handle_crew_train_started(self, crew_name: str, timestamp: str) -> None: """Handle crew train started event.""" if not self.verbose: return content = Text() content.append("๐Ÿ“‹ Crew Training Started\n", style="blue bold") content.append("Crew: ", style="white") content.append(f"{crew_name}\n", style="blue") content.append("Time: ", style="white") content.append(timestamp, style="blue") self.print_panel(content, "Training Started", "blue") self.print() def handle_crew_train_completed(self, crew_name: str, timestamp: str) -> None: """Handle crew train completed event.""" if not self.verbose: return content = Text() content.append("โœ… Crew Training Completed\n", style="green bold") content.append("Crew: ", style="white") content.append(f"{crew_name}\n", style="green") content.append("Time: ", style="white") content.append(timestamp, style="green") self.print_panel(content, "Training Completed", "green") self.print() def handle_crew_train_failed(self, crew_name: str) -> None: """Handle crew train failed event.""" if not self.verbose: return failure_content = Text() failure_content.append("โŒ Crew Training Failed\n", style="red bold") failure_content.append("Crew: ", style="white") failure_content.append(crew_name or "Crew", style="red") self.print_panel(failure_content, "Training Failure", "red") self.print() def handle_crew_test_failed(self, crew_name: str) -> None: """Handle crew test failed event.""" if not self.verbose: return failure_content = Text() failure_content.append("โŒ Crew Test Failed\n", style="red bold") failure_content.append("Crew: ", style="white") failure_content.append(crew_name or "Crew", style="red") self.print_panel(failure_content, "Test Failure", "red") self.print() def create_lite_agent_branch(self, lite_agent_role: str) -> Optional[Tree]: """Create and initialize a lite agent branch.""" if not self.verbose: return None # Create initial tree for LiteAgent if it doesn't exist if not self.current_lite_agent_branch: lite_agent_label = Text() lite_agent_label.append("๐Ÿค– LiteAgent: ", style="cyan bold") lite_agent_label.append(lite_agent_role, style="cyan") lite_agent_label.append("\nStatus: ", style="white") lite_agent_label.append("In Progress", style="yellow") lite_agent_tree = Tree(lite_agent_label) self.current_lite_agent_branch = lite_agent_tree self.print(lite_agent_tree) self.print() return self.current_lite_agent_branch def update_lite_agent_status( self, lite_agent_branch: Optional[Tree], lite_agent_role: str, status: str = "completed", **fields: Dict[str, Any], ) -> None: """Update lite agent status in the tree.""" if not self.verbose or lite_agent_branch is None: return # Determine style based on status if status == "completed": prefix, style = "โœ… LiteAgent:", "green" status_text = "Completed" title = "LiteAgent Completion" elif status == "failed": prefix, style = "โŒ LiteAgent:", "red" status_text = "Failed" title = "LiteAgent Error" else: prefix, style = "๐Ÿค– LiteAgent:", "yellow" status_text = "In Progress" title = "LiteAgent Status" # Update the tree label lite_agent_label = Text() lite_agent_label.append(f"{prefix} ", style=f"{style} bold") lite_agent_label.append(lite_agent_role, style=style) lite_agent_label.append("\nStatus: ", style="white") lite_agent_label.append(status_text, style=f"{style} bold") lite_agent_branch.label = lite_agent_label self.print(lite_agent_branch) self.print() # Show status panel if additional fields are provided if fields: content = self.create_status_content( f"LiteAgent {status.title()}", lite_agent_role, style, **fields ) self.print_panel(content, title, style) def handle_lite_agent_execution( self, lite_agent_role: str, status: str = "started", error: Any = None, **fields: Dict[str, Any], ) -> None: """Handle lite agent execution events with consistent formatting.""" if not self.verbose: return if status == "started": # Create or get the LiteAgent branch lite_agent_branch = self.create_lite_agent_branch(lite_agent_role) if lite_agent_branch and fields: # Show initial status panel content = self.create_status_content( "LiteAgent Session Started", lite_agent_role, "cyan", **fields ) self.print_panel(content, "LiteAgent Started", "cyan") else: # Update existing LiteAgent branch if error: fields["Error"] = error self.update_lite_agent_status( self.current_lite_agent_branch, lite_agent_role, status, **fields ) def handle_knowledge_retrieval_started( self, agent_branch: Optional[Tree], crew_tree: Optional[Tree], ) -> Optional[Tree]: """Handle knowledge retrieval started event.""" if not self.verbose: return None branch_to_use = agent_branch or self.current_lite_agent_branch tree_to_use = branch_to_use or crew_tree if branch_to_use is None or tree_to_use is None: # If we don't have a valid branch, default to crew_tree if provided if crew_tree is not None: branch_to_use = tree_to_use = crew_tree else: return None knowledge_branch = branch_to_use.add("") self.update_tree_label( knowledge_branch, "๐Ÿ”", "Knowledge Retrieval Started", "blue" ) self.print(tree_to_use) self.print() return knowledge_branch def handle_knowledge_retrieval_completed( self, agent_branch: Optional[Tree], crew_tree: Optional[Tree], retrieved_knowledge: Any, ) -> None: """Handle knowledge retrieval completed event.""" if not self.verbose: return None branch_to_use = self.current_lite_agent_branch or agent_branch tree_to_use = branch_to_use or crew_tree if branch_to_use is None and tree_to_use is not None: branch_to_use = tree_to_use if branch_to_use is None or tree_to_use is None: if retrieved_knowledge: knowledge_text = str(retrieved_knowledge) if len(knowledge_text) > 500: knowledge_text = knowledge_text[:497] + "..." knowledge_panel = Panel( Text(knowledge_text, style="white"), title="๐Ÿ“š Retrieved Knowledge", border_style="green", padding=(1, 2), ) self.print(knowledge_panel) self.print() return None knowledge_branch_found = False for child in branch_to_use.children: if "Knowledge Retrieval Started" in str(child.label): self.update_tree_label( child, "โœ…", "Knowledge Retrieval Completed", "green" ) knowledge_branch_found = True break if not knowledge_branch_found: for child in branch_to_use.children: if ( "Knowledge Retrieval" in str(child.label) and "Started" not in str(child.label) and "Completed" not in str(child.label) ): self.update_tree_label( child, "โœ…", "Knowledge Retrieval Completed", "green" ) knowledge_branch_found = True break if not knowledge_branch_found: knowledge_branch = branch_to_use.add("") self.update_tree_label( knowledge_branch, "โœ…", "Knowledge Retrieval Completed", "green" ) self.print(tree_to_use) if retrieved_knowledge: knowledge_text = str(retrieved_knowledge) if len(knowledge_text) > 500: knowledge_text = knowledge_text[:497] + "..." knowledge_panel = Panel( Text(knowledge_text, style="white"), title="๐Ÿ“š Retrieved Knowledge", border_style="green", padding=(1, 2), ) self.print(knowledge_panel) self.print() def handle_knowledge_query_started( self, agent_branch: Optional[Tree], task_prompt: str, crew_tree: Optional[Tree], ) -> None: """Handle knowledge query generated event.""" if not self.verbose: return None branch_to_use = self.current_lite_agent_branch or agent_branch tree_to_use = branch_to_use or crew_tree if branch_to_use is None or tree_to_use is None: return None query_branch = branch_to_use.add("") self.update_tree_label( query_branch, "๐Ÿ”Ž", f"Query: {task_prompt[:50]}...", "yellow" ) self.print(tree_to_use) self.print() def handle_knowledge_query_failed( self, agent_branch: Optional[Tree], error: str, crew_tree: Optional[Tree], ) -> None: """Handle knowledge query failed event.""" if not self.verbose: return tree_to_use = self.current_lite_agent_branch or crew_tree branch_to_use = self.current_lite_agent_branch or agent_branch if branch_to_use and tree_to_use: query_branch = branch_to_use.add("") self.update_tree_label(query_branch, "โŒ", "Knowledge Query Failed", "red") self.print(tree_to_use) self.print() # Show error panel error_content = self.create_status_content( "Knowledge Query Failed", "Query Error", "red", Error=error ) self.print_panel(error_content, "Knowledge Error", "red") def handle_knowledge_query_completed( self, agent_branch: Optional[Tree], crew_tree: Optional[Tree], ) -> None: """Handle knowledge query completed event.""" if not self.verbose: return None branch_to_use = self.current_lite_agent_branch or agent_branch tree_to_use = branch_to_use or crew_tree if branch_to_use is None or tree_to_use is None: return None query_branch = branch_to_use.add("") self.update_tree_label(query_branch, "โœ…", "Knowledge Query Completed", "green") self.print(tree_to_use) self.print() def handle_knowledge_search_query_failed( self, agent_branch: Optional[Tree], error: str, crew_tree: Optional[Tree], ) -> None: """Handle knowledge search query failed event.""" if not self.verbose: return tree_to_use = self.current_lite_agent_branch or crew_tree branch_to_use = self.current_lite_agent_branch or agent_branch if branch_to_use and tree_to_use: query_branch = branch_to_use.add("") self.update_tree_label(query_branch, "โŒ", "Knowledge Search Failed", "red") self.print(tree_to_use) self.print() # Show error panel error_content = self.create_status_content( "Knowledge Search Failed", "Search Error", "red", Error=error ) self.print_panel(error_content, "Search Error", "red") # ----------- AGENT REASONING EVENTS ----------- def handle_reasoning_started( self, agent_branch: Optional[Tree], attempt: int, crew_tree: Optional[Tree], ) -> Optional[Tree]: """Handle agent reasoning started (or refinement) event.""" if not self.verbose: return None # Prefer LiteAgent > Agent > Task branch as the parent for reasoning branch_to_use = ( self.current_lite_agent_branch or agent_branch or self.current_task_branch ) # We always want to render the full crew tree when possible so the # Live view updates coherently. Fallbacks: crew tree โ†’ branch itself. tree_to_use = self.current_crew_tree or crew_tree or branch_to_use if branch_to_use is None: # Nothing to attach to, abort return None # Reuse existing reasoning branch if present reasoning_branch = self.current_reasoning_branch if reasoning_branch is None: reasoning_branch = branch_to_use.add("") self.current_reasoning_branch = reasoning_branch # Build label text depending on attempt status_text = ( f"Reasoning (Attempt {attempt})" if attempt > 1 else "Reasoning..." ) self.update_tree_label(reasoning_branch, "๐Ÿง ", status_text, "blue") self.print(tree_to_use) self.print() return reasoning_branch def handle_reasoning_completed( self, plan: str, ready: bool, crew_tree: Optional[Tree], ) -> None: """Handle agent reasoning completed event.""" if not self.verbose: return reasoning_branch = self.current_reasoning_branch tree_to_use = ( self.current_crew_tree or self.current_lite_agent_branch or self.current_task_branch or crew_tree ) style = "green" if ready else "yellow" status_text = "Reasoning Completed" if ready else "Reasoning Completed (Not Ready)" if reasoning_branch is not None: self.update_tree_label(reasoning_branch, "โœ…", status_text, style) if tree_to_use is not None: self.print(tree_to_use) # Show plan in a panel (trim very long plans) if plan: plan_panel = Panel( Text(plan, style="white"), title="๐Ÿง  Reasoning Plan", border_style=style, padding=(1, 2), ) self.print(plan_panel) self.print() # Clear stored branch after completion self.current_reasoning_branch = None def handle_reasoning_failed( self, error: str, crew_tree: Optional[Tree], ) -> None: """Handle agent reasoning failure event.""" if not self.verbose: return reasoning_branch = self.current_reasoning_branch tree_to_use = ( self.current_crew_tree or self.current_lite_agent_branch or self.current_task_branch or crew_tree ) if reasoning_branch is not None: self.update_tree_label(reasoning_branch, "โŒ", "Reasoning Failed", "red") if tree_to_use is not None: self.print(tree_to_use) # Error panel error_content = self.create_status_content( "Reasoning Failed", "Error", "red", Error=error, ) self.print_panel(error_content, "Reasoning Error", "red") # Clear stored branch after failure self.current_reasoning_branch = None