fix: correct crew_skills type annotation and activate pre-loaded Skills

This commit is contained in:
Greyson LaLonde
2026-03-09 02:18:01 -04:00
parent 083231c9fa
commit 1a519adea9

View File

@@ -302,7 +302,7 @@ class Agent(BaseAgent):
Crew-level skill paths are merged in. Skips work when all items are
already resolved and there are no crew-level paths to merge.
"""
crew_skills: list[Path] | None = (
crew_skills: list[Path | SkillModel] | None = (
self.crew.skills
if self.crew and isinstance(self.crew.skills, list)
else None
@@ -332,7 +332,7 @@ class Agent(BaseAgent):
elif isinstance(item, SkillModel):
if item.name not in seen:
seen.add(item.name)
resolved.append(item)
resolved.append(activate_skill(item, source=self))
self.skills = resolved if resolved else None