// +build !cv3 // Package camera. package camera import ( "fmt" "image" "github.com/lazywei/go-opencv/opencv" ) // Camera represents camera. type Camera struct { camera *opencv.Capture frame *opencv.IplImage } // New returns new Camera for given camera index. func New(index int) (camera *Camera, err error) { camera = &Camera{} camera.camera = opencv.NewCameraCapture(index) if camera.camera == nil { err = fmt.Errorf("camera: can not open camera %d", index) } return } // Read reads next frame from camera and returns image. func (c *Camera) Read() (img image.Image, err error) { if c.camera.GrabFrame() { c.frame = c.camera.RetrieveFrame(1) img = c.frame.ToImage() } else { err = fmt.Errorf("camera: can not grab frame") } return } // GetProperty returns the specified camera property. func (c *Camera) GetProperty(id int) float64 { return c.camera.GetProperty(id) } // SetProperty sets a camera property. func (c *Camera) SetProperty(id int, value float64) { c.camera.SetProperty(id, value) } // Close closes camera. func (c *Camera) Close() (err error) { if c.camera == nil { err = fmt.Errorf("camera: camera is not opened") return } c.frame.Release() c.camera.Release() c.camera = nil return }