//go:build !cv2 && !cv4 && !android // +build !cv2,!cv4,!android // Package camera. package camera import ( "fmt" "image" "image/color" "image/draw" "time" "github.com/disintegration/imaging" "github.com/korandiz/v4l" "github.com/korandiz/v4l/fmt/mjpeg" "github.com/pbnjay/pixfont" im "github.com/gen2brain/cam2ip/image" ) // Camera represents camera. type Camera struct { opts Options camera *v4l.Device } // New returns new Camera for given camera index. func New(opts Options) (camera *Camera, err error) { camera = &Camera{} camera.opts = opts devices := v4l.FindDevices() if len(devices) < opts.Index+1 { err = fmt.Errorf("camera: no camera at index %d", opts.Index) return } camera.camera, err = v4l.Open(devices[opts.Index].Path) if err != nil { err = fmt.Errorf("camera: %s", err.Error()) return } if camera.camera == nil { err = fmt.Errorf("camera: can not open camera %d", opts.Index) return } config, err := camera.camera.GetConfig() if err != nil { err = fmt.Errorf("camera: %s", err.Error()) return } config.Format = mjpeg.FourCC config.Width = int(opts.Width) config.Height = int(opts.Height) err = camera.camera.SetConfig(config) if err != nil { err = fmt.Errorf("camera: %s", err.Error()) return } err = camera.camera.TurnOn() if err != nil { err = fmt.Errorf("camera: %s", err.Error()) return } return } // Read reads next frame from camera and returns image. func (c *Camera) Read() (img image.Image, err error) { buffer, err := c.camera.Capture() if err != nil { err = fmt.Errorf("camera: can not grab frame: %s", err.Error()) return } img, err = im.NewDecoder(buffer).Decode() if err != nil { err = fmt.Errorf("camera: %s", err.Error()) return } switch c.opts.Rotate { case 90: img = imaging.Rotate90(img) case 180: img = imaging.Rotate180(img) case 270: img = imaging.Rotate270(img) } if c.opts.Timestamp { dimg, ok := img.(draw.Image) if !ok { err = fmt.Errorf("camera: %T is not a drawable image type", img) return } pixfont.DrawString(dimg, 10, 10, time.Now().Format("2006-01-02 15:04:05"), color.White) img = dimg } return } // GetProperty returns the specified camera property. func (c *Camera) GetProperty(id int) float64 { ret, _ := c.camera.GetControl(uint32(id)) return float64(ret) } // SetProperty sets a camera property. func (c *Camera) SetProperty(id int, value float64) { c.camera.SetControl(uint32(id), int32(value)) } // Close closes camera. func (c *Camera) Close() (err error) { if c.camera == nil { err = fmt.Errorf("camera: camera is not opened") return } c.camera.TurnOff() c.camera.Close() c.camera = nil return }