mirror of
https://github.com/gen2brain/cam2ip.git
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Add support for native VFW implementation on Windows
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132
camera/camera_linux.go
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132
camera/camera_linux.go
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@@ -0,0 +1,132 @@
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// +build !cv2,!cv3
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// Package camera.
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package camera
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import (
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"fmt"
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"image"
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"github.com/disintegration/imaging"
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"github.com/korandiz/v4l"
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"github.com/korandiz/v4l/fmt/mjpeg"
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im "github.com/gen2brain/cam2ip/image"
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)
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// Options.
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type Options struct {
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Index int
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Rotate int
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Width float64
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Height float64
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}
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// Camera represents camera.
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type Camera struct {
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opts Options
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camera *v4l.Device
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}
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// New returns new Camera for given camera index.
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func New(opts Options) (camera *Camera, err error) {
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camera = &Camera{}
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camera.opts = opts
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devices := v4l.FindDevices()
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if len(devices) < opts.Index+1 {
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err = fmt.Errorf("camera: no camera at index %d", opts.Index)
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return
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}
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camera.camera, err = v4l.Open(devices[opts.Index].Path)
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if err != nil {
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err = fmt.Errorf("camera: %s", err.Error())
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return
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}
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if camera.camera == nil {
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err = fmt.Errorf("camera: can not open camera %d", opts.Index)
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return
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}
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config, err := camera.camera.GetConfig()
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if err != nil {
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err = fmt.Errorf("camera: %s", err.Error())
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return
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}
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config.Format = mjpeg.FourCC
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config.Width = int(opts.Width)
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config.Height = int(opts.Height)
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err = camera.camera.SetConfig(config)
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if err != nil {
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err = fmt.Errorf("camera: %s", err.Error())
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return
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}
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err = camera.camera.TurnOn()
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if err != nil {
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err = fmt.Errorf("camera: %s", err.Error())
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return
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}
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return
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}
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// Read reads next frame from camera and returns image.
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func (c *Camera) Read() (img image.Image, err error) {
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buffer, err := c.camera.Capture()
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if err != nil {
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err = fmt.Errorf("camera: can not grab frame: %s", err.Error())
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return
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}
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img, err = im.NewDecoder(buffer).Decode()
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if err != nil {
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err = fmt.Errorf("camera: %s", err.Error())
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return
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}
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if c.opts.Rotate == 0 {
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return
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}
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switch c.opts.Rotate {
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case 90:
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img = imaging.Rotate90(img)
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case 180:
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img = imaging.Rotate180(img)
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case 270:
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img = imaging.Rotate270(img)
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}
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return
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}
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// GetProperty returns the specified camera property.
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func (c *Camera) GetProperty(id int) float64 {
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ret, _ := c.camera.GetControl(uint32(id))
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return float64(ret)
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}
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// SetProperty sets a camera property.
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func (c *Camera) SetProperty(id int, value float64) {
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c.camera.SetControl(uint32(id), int32(value))
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}
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// Close closes camera.
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func (c *Camera) Close() (err error) {
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if c.camera == nil {
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err = fmt.Errorf("camera: camera is not opened")
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return
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}
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c.camera.TurnOff()
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c.camera.Close()
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c.camera = nil
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return
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}
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