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Add support for native VFW implementation on Windows
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@@ -1,96 +0,0 @@
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// +build !cv3,!native
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// Package camera.
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package camera
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import (
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"fmt"
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"image"
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"github.com/disintegration/imaging"
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"github.com/lazywei/go-opencv/opencv"
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)
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// Options.
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type Options struct {
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Index int
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Rotate int
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Width float64
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Height float64
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}
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// Camera represents camera.
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type Camera struct {
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opts Options
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camera *opencv.Capture
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frame *opencv.IplImage
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}
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// New returns new Camera for given camera index.
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func New(opts Options) (camera *Camera, err error) {
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camera = &Camera{}
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camera.opts = opts
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camera.camera = opencv.NewCameraCapture(opts.Index)
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if camera.camera == nil {
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err = fmt.Errorf("camera: can not open camera %d", opts.Index)
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}
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camera.SetProperty(PropFrameWidth, opts.Width)
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camera.SetProperty(PropFrameHeight, opts.Height)
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return
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}
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// Read reads next frame from camera and returns image.
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func (c *Camera) Read() (img image.Image, err error) {
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if c.camera.GrabFrame() {
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c.frame = c.camera.RetrieveFrame(1)
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if c.frame == nil {
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err = fmt.Errorf("camera: can not retrieve frame")
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return
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}
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img = c.frame.ToImage()
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if c.opts.Rotate == 0 {
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return
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}
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switch c.opts.Rotate {
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case 90:
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img = imaging.Rotate90(img)
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case 180:
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img = imaging.Rotate180(img)
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case 270:
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img = imaging.Rotate270(img)
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}
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} else {
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err = fmt.Errorf("camera: can not grab frame")
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}
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return
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}
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// GetProperty returns the specified camera property.
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func (c *Camera) GetProperty(id int) float64 {
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return c.camera.GetProperty(id)
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}
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// SetProperty sets a camera property.
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func (c *Camera) SetProperty(id int, value float64) {
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c.camera.SetProperty(id, value)
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}
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// Close closes camera.
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func (c *Camera) Close() (err error) {
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if c.camera == nil {
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err = fmt.Errorf("camera: camera is not opened")
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return
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}
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c.frame.Release()
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c.camera.Release()
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c.camera = nil
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return
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}
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