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Update html.go: use wss if https is used
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@@ -45,7 +45,11 @@ var html = `<html>
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<meta charset="utf-8"/>
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<meta charset="utf-8"/>
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<title>cam2ip</title>
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<title>cam2ip</title>
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<script>
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<script>
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ws = new WebSocket("ws://" + window.location.host + "/socket");
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if (location.protocol === 'https:') {
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ws = new WebSocket("wss://" + window.location.host + "/socket");
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} else {
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ws = new WebSocket("ws://" + window.location.host + "/socket");
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}
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var image = new Image();
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var image = new Image();
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ws.onopen = function() {
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ws.onopen = function() {
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@@ -78,7 +82,11 @@ var htmlWebGL = `<html>
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<script>
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<script>
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var texture, vloc, tloc, vertexBuff, textureBuff;
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var texture, vloc, tloc, vertexBuff, textureBuff;
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ws = new WebSocket("ws://" + window.location.host + "/socket");
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if (location.protocol === 'https:') {
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ws = new WebSocket("wss://" + window.location.host + "/socket");
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} else {
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ws = new WebSocket("ws://" + window.location.host + "/socket");
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}
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var image = new Image();
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var image = new Image();
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ws.onopen = function() {
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ws.onopen = function() {
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